Author Topic: Sprite request for Back to Cretaceous [computer]  (Read 3327 times)

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Offline ben_g

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Sprite request for Back to Cretaceous [computer]
« on: July 23, 2013, 05:44:55 pm »
Hi,

As you may or may not know, I'm working on a java online RPG. I am currently working very hard on it to get it ready for beta (I have a deadline, but I'm not sure if I'll make it, so I'm not going to tell it yet). The graphics of the 3D models are all reasonable for a beta version, but I have always been using very simple graphics (=coloured circles) for the item sprites. I have done a few attempts at drawing item sprites, but they looked awfull.

If anyone wants to give it a try, I'll write the specifications:
 - Theme: The graphics of the game itself are meant to look reasonably realistic, but the theme of the menus (and thus the inventory) is more simple (it contains large areas of rougly the same colour), so I think that for the item sprites, a simple or cartoonish theme would look best, but an other theme will probably look good as well as long as all items have the same theme (Note that items that appear in the 3D space (like wieldable items) wil have a seperate model, so the item sprite is only displayed in the inventory.
 - Size: Preferably 32*32. If you can't do 32*32, please use at least 20*20. The image has to be square. Make sure that the item is still recougnizable at a 20*20 resolution.
 - Background: The background must be transparent.
 - format: png

Some items you can try:
 - An iron axe
 - A box (just a plain, cardboard box)
 - A stick (branch of a tree)
 - A pile of leaves
 - A log

If you still have questions, feel free to ask them. And of course, if you make sprites, I'll put your name in the credits.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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