Author Topic: Sprite request for Nostalgia  (Read 84689 times)

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Offline MRide

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Re: Sprite request for Nostalgia
« Reply #300 on: October 30, 2010, 09:34:15 am »
Wow, Runer.  That looks amazing!

Offline Runer112

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Re: Sprite request for Nostalgia
« Reply #301 on: October 30, 2010, 12:35:30 pm »
By the way, if you're worried about this overwriting variables that you use for other things, which it most probably will, you should back up all your variables and then restore them after this is done. You can do this by copying all the variables (which occupy 54 bytes starting at E86EC) to another place in RAM before running this and then copying them back after it's done. Just don't copy them to the end of L1 because I use the last 8 bytes of it for temporary sprite data. :P You can always move my temporary sprite data somewhere else if you want though, just replace the two references to E89EC-8 (the last 8 bytes of L1) with some other location.

EDIT: I just remembered that I was using a fairly complicated sprite-drawing loop to draw the center line because it used to be drawn as a white line on a black background, but it's now drawn black on white and just inverted later. I couldn't use the Line() routine before, but now I can. If this program is compiled as a part of one that already uses the Line() routine, the attached file will be more optimized.
« Last Edit: October 30, 2010, 01:15:52 pm by Runer112 »

Offline DJ Omnimaga

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Re: Sprite request for Nostalgia
« Reply #302 on: October 30, 2010, 11:45:26 pm »
This is just too amazing! I'M glad you could compress it this much. Nice job and I love the animation! It seems fast too.

Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #303 on: November 21, 2010, 08:20:28 pm »
Alright, for all thos pixel artist out there, I have a new request.
I'd like a flowing water animation which can be any number of frames you see fit as long as it's reasonable (not more than like 16).
I'd also like the overworld sprites for Roland and Aria modified so the bottom 8 pixels (if you imagine the sprite in an 8x16 rectangle)  are standing in the water.
Thanks in advance!


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

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Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Munchor

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Re: Sprite request for Nostalgia
« Reply #304 on: November 22, 2010, 08:40:03 am »
Alright, for all thos pixel artist out there, I have a new request.
I'd like a flowing water animation which can be any number of frames you see fit as long as it's reasonable (not more than like 16).
I'd also like the overworld sprites for Roland and Aria modified so the bottom 8 pixels (if you imagine the sprite in an 8x16 rectangle)  are standing in the water.
Thanks in advance!

This looks really hard!

Which is probably why I'll give it a try ;)

If I remember about this later tonight, I will try it :)

Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #305 on: November 22, 2010, 06:56:09 pm »
Bump?


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline ztrumpet

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Re: Sprite request for Nostalgia
« Reply #306 on: November 23, 2010, 04:48:41 pm »
8*8 for water?
This is kinda from the side?  What angle?
« Last Edit: November 23, 2010, 04:49:26 pm by ztrumpet »

Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #307 on: November 23, 2010, 05:05:10 pm »
8x8, monochrome. Kinda in the perspective of the water FF1-3 is what I was thinking.
« Last Edit: November 23, 2010, 05:05:21 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Magic Banana

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Re: Sprite request for Nostalgia
« Reply #308 on: November 23, 2010, 05:21:19 pm »
Geez, I haven't sprited in a while. How does this look for water? This is 16x16, and I'll do an 8x8 shortly. Also, are you using the same character sprites as the ones on page 1 or have they been modified?
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #309 on: November 23, 2010, 05:25:15 pm »
Looks good!
As for the character sprites, I'm using Deep Thought's Aria sprites, and for Roland I'm using yunhua's up and down sprites and nemo's left and right. I slightly modifed yunhua's down sprite by making the eyes one pixel taller. So yeah, the page 1 sprites with some modification.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Deep Toaster

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Re: Sprite request for Nostalgia
« Reply #310 on: November 23, 2010, 05:33:28 pm »
Banana! You're back! :D And those are some pretty good water sprites there.




Offline yunhua98

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Re: Sprite request for Nostalgia
« Reply #311 on: November 23, 2010, 06:19:16 pm »
Finally got some time...  ;)   ;D
anyway, i actually modified the last two rows, since it looked messed up other wise, but yeah.  ;)
« Last Edit: November 23, 2010, 06:26:05 pm by yunhua98 »

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Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #312 on: November 23, 2010, 08:05:06 pm »
Well, unfortunately, because of the way my engine works, it has to be the last 4 pixels. Perhaps you could move that checker-board up 2 pixels, then have the other space be for the flowing water, and the checker-boarding be the water breaking around the character?
If it still looks bad, I might be able to find a workaround...


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline yunhua98

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Re: Sprite request for Nostalgia
« Reply #313 on: November 23, 2010, 08:06:14 pm »
can you rephrase that?  I didn't really understand

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #314 on: November 23, 2010, 08:11:15 pm »
Like where you have the checker board pattern have a two-pixel space for the part of the water animation, and move the checker board pattern up two pixels, so it's kinda like the water foaming around the characters.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.