Author Topic: Sprite request for Nostalgia  (Read 84747 times)

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Offline yunhua98

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Re: Sprite request for Nostalgia
« Reply #15 on: June 09, 2010, 03:56:39 pm »
Mhmm some of the pixels in those seems quite off/unaligned
Well yeah, but there's the calc pic too.
How do you make the pixels aligned?

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Offline DJ Omnimaga

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Re: Sprite request for Nostalgia
« Reply #16 on: June 09, 2010, 03:59:11 pm »
I just set my image 96x64 in paint or the like, then when I am done I resize it to 2-3x the size. It can glitch in paint, though. Not that resizing it is necessary, though, since other people can easily do it themselves

Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #17 on: June 09, 2010, 04:29:28 pm »
Also, you can press Ctrl+G and turn on the grid in MS Paint, which can be helpful for smaller or complicated sprites.

Anyways, those sprites look awesome as well!
I'll give you guys credit in the first post.
Now all I need are the battle sprites!
Maybe soon I can even post a movement demo of the Shadowed Dimension!


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My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

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Offline ztrumpet

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Re: Sprite request for Nostalgia
« Reply #18 on: June 09, 2010, 04:30:51 pm »
Cool!  Good luck. :D

Offline yunhua98

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Re: Sprite request for Nostalgia
« Reply #19 on: June 09, 2010, 04:32:13 pm »
Also, you can press Ctrl+G and turn on the grid in MS Paint, which can be helpful for smaller or complicated sprites.

Anyways, those sprites look awesome as well!
I'll give you guys credit in the first post.
Now all I need are the battle sprites!
Maybe soon I can even post a movement demo of the Shadowed Dimension!

For the battle stances, do you need it to show the top half of the body (like the trainers in Pokemon) or the entire body?

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Offline nemo

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Re: Sprite request for Nostalgia
« Reply #20 on: June 09, 2010, 04:38:35 pm »
when in the first post you say "24x16" do you mean 24 width by 16 heighth? because you also said 12x8 for the 4 directional sprites which are 8 wide by 12 high.


Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #21 on: June 09, 2010, 04:38:55 pm »
Entire body like classic Final Fantasy's.
See attached.


@nemo:
Yes I meant 24 for the height and 16 for the width.
« Last Edit: June 09, 2010, 04:40:21 pm by FinaleTI »


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My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

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Offline nemo

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Re: Sprite request for Nostalgia
« Reply #22 on: June 09, 2010, 04:57:09 pm »
swinging sword.
i can modify it though.. there's a lot of room for improvement with so much area to use. critique away.

edit: yes, i know. it looks like it's a smelly sword rather than a swinging one, by the way
« Last Edit: June 09, 2010, 04:58:03 pm by nemo »


Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #23 on: June 09, 2010, 06:04:05 pm »
Aside from the 'action' lines, it looks pretty good, though the battle sprites I was looking for were of Aria and Roland performing the actions. I would prefer if the standby sprite stayed 24x16 but if you wanted to make the other sprites a little longer, I could work with that.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline nemo

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Re: Sprite request for Nostalgia
« Reply #24 on: June 09, 2010, 07:12:08 pm »
oh. oops. i'll do a revision with the character in there. and i didn't mean to make the sprites "longer", it's just conventionally when you specify dimensions it's width by height. so when you say 24x16 i automatically assume it's 24 pixels wide and 16 tall. basically, here's my question:

do you want your sprite 24 pixels wide and 16 pixels tall or 16 pixels wide and 24 pixels tall?


Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #25 on: June 09, 2010, 07:14:19 pm »
24 pixels tall and 16 wide.
I'm sorry for any confusion about that, I just assumed height x width, as that is how say, the homescreen's dimensions are generally written (8x16).
Thanks for the clarification though, that's good to know.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Magic Banana

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Re: Sprite request for Nostalgia
« Reply #26 on: June 09, 2010, 07:36:36 pm »
Are the ones you mentioned tin the first post the only battle sprites you need? Just wondering if you wanted one for maybe a weakened/status effect or a victory pose. I'll probably start working on some for the female warrior pretty soon.
I do sprites and stuff, so yeah.

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i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #27 on: June 09, 2010, 07:43:12 pm »
Hmm...
Yeah, that'd probably be a good idea.
I'll add those to the first post.
Please let me know if you think of any others.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Magic Banana

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Re: Sprite request for Nostalgia
« Reply #28 on: June 09, 2010, 08:14:18 pm »
I don't know if you would count this as the standby or ready to perform action (another one to add), but here's the first one.

Quick note, she actually ends up being 16x22, but it looks more proportional that way. There's a white line on the top and bottom of her.

Tell me what you think about it so I can get to the other sprites.

EDIT: Ok, fixed it. Hey, would you mind if I also made a sprite for her portrait? What size would you like it? It looks like its 48x48, but I can downsize it to whatever.
« Last Edit: June 09, 2010, 08:22:21 pm by Magic Banana »
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #29 on: June 09, 2010, 08:41:28 pm »
Looks fantastic!
As for the portraits, could you maybe make them 32x32?
Thanks and keep up the fantastic work everyone!


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.