Author Topic: Sprite request for Nostalgia  (Read 84984 times)

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Offline yunhua98

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Re: Sprite request for Nostalgia
« Reply #105 on: June 12, 2010, 04:53:03 pm »
Thanks, i somehow got a hotel with free comp usage.
any way, i didn't like the mouth or chin in the portrait, so here's an update, you don't have to use it.

EDIT:  FinaleTI, what do you mean Status Effect inflicted?

EDIT2: Roland Dead Sprite.  I can remove the "Done 4" or you can just not copy it to the calc.  Or you can have the "Done 4"! :P
« Last Edit: June 12, 2010, 05:02:02 pm by yunhua98 »

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Offline DJ Omnimaga

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Re: Sprite request for Nostalgia
« Reply #106 on: June 12, 2010, 11:44:14 pm »
wow nice again :D

Offline ztrumpet

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Re: Sprite request for Nostalgia
« Reply #107 on: June 13, 2010, 10:04:23 am »
I really like the Roland portrait!  It looks great.  As always, excellent work. ;D

Offline Raylin

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Re: Sprite request for Nostalgia
« Reply #108 on: June 13, 2010, 10:50:32 am »
Any other spriting work needed?
Bug me about my book.

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Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #109 on: June 13, 2010, 10:06:18 pm »
@yunhua98:
By status effect inflicted, I mean that the character looks weakened with space near the top to put a status effect symbol.

@Raylin:
Not yet as far as I can tell, but once I decide on the bosses and such, I will post info on this thread.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #110 on: June 16, 2010, 02:32:10 pm »
I've decided that yunhua98's current weakened sprite for Roland will work for status effects, much like Magic Banana's for Aria, so a new one isn't required.

Now, I am currently working on the intro program and for telling the origin of the universe, I need a static middle grey landscape.

I am asking for a screen that shows part of Alteria when it was peaceful, shortly after it was first born. This can be what ever kind of landscape you see fit, though you can only use one shade of grey and white for it, as it will be projected behind scrolling text.

Please let me know if this is unclear.

Also...
See attached.
Please note that this is running at 6mHz.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Sprite request for Nostalgia
« Reply #111 on: June 16, 2010, 02:43:30 pm »
This is nice. I like how you have both characters following each others. I also like the FF1/MQ style of your maps. It looks old skool in some ways.à

As for parts of alteria, I might try to find a backdrop from Ys series and see if I can resize it later. However I can't guarantee anything because I'm not too great at converting multiple color images to monochrome, especially low resolution, so I encourage other people to post ideas if they have any.

Offline Raylin

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Re: Sprite request for Nostalgia
« Reply #112 on: June 16, 2010, 02:48:10 pm »
I'll get right on that.
Bug me about my book.

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Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
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Offline ztrumpet

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Re: Sprite request for Nostalgia
« Reply #113 on: June 16, 2010, 03:04:42 pm »
Wow, that screenie is awesome!  Nice job! ;D

Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #114 on: June 16, 2010, 03:11:05 pm »
Thanks!

I've almost finished the walking engine for the Nostalgia dimension as well, then I just have to implement event tiles into the shown one, and compile them into one program for testing of dimension swapping.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Sprite request for Nostalgia
« Reply #115 on: June 16, 2010, 03:26:43 pm »
Will you use sprites for the ASCII chars, btw? That might be faster if you eventually need a lot of speed (TI's text routines are rather slow)

Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #116 on: June 16, 2010, 03:33:46 pm »
Actually, while using Output( and currently the test map has 3 event tiles and a character following you and in order for it to not mindblowingly blaze through the map, it has to be set to 6 mHz, and it still runs fairly fast.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Sprite request for Nostalgia
« Reply #117 on: June 16, 2010, 03:35:17 pm »
aaaah ok I see. Wouldn't it be better to use Text(1,1 (with chars setup to big font and not update LCD)? though because it would probably be smoother since everything would refresh at once instead of char by char and then your game would not glitch on OS 2.53MP

Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #118 on: June 16, 2010, 03:40:55 pm »
It updates fast enough that you can barely (if at all) see that it doesn't update all at once.
And Output( doesn't work fast enough in ASM on 2.53 MP?
And isn't Text( slower than Output(? Or is that just BASIC?


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Sprite request for Nostalgia
« Reply #119 on: June 16, 2010, 03:46:47 pm »
Aaah ok. As for text being slower than Output, I am not sure but there were a lot of reported issues regarding OS 2.53 homescreen games (which is what Output uses)