Author Topic: Sprite request for Nostalgia  (Read 84768 times)

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Offline DJ Omnimaga

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Re: Sprite request for Nostalgia
« Reply #135 on: June 19, 2010, 12:01:45 pm »
My concern was more about text screwing up and stuff. I am glad it seems to work fine.

And nice speed, I am glad 2.53MP won't cause ASM text usage to not slow down like the TI-OS. I guess it's because in ASM it doesn't really execute anything else when displaying

Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #136 on: June 19, 2010, 06:23:08 pm »
Tentative battle mock-ups.
Please let me know what you think.


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My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
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Spoiler For Nostalgia Origins: Sky's Story:
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Offline DJ Omnimaga

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Re: Sprite request for Nostalgia
« Reply #137 on: June 19, 2010, 06:29:44 pm »
wow nice! I like the fonts, sprites and layout. Is the stuff to the right like the time bar in which orders actions will occur?

Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #138 on: June 19, 2010, 06:35:42 pm »
Thanks!

Yeah, the bar on the right is essentially the turn order thing, and can possibly be influenced by magick, I'm not sure yet.

(Yes, I'm calling it magick for anyone wondering, cuz it sounds cool.)

Also, I found the font in a topic in this sub-forum.
I think Zera posted it and said that anyone could use it, so I figured I might try to use a custom font, since I can actually get decent speed and size from it with Axe.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Sprite request for Nostalgia
« Reply #139 on: June 19, 2010, 07:10:54 pm »
Aaah ok I see. For magic, you could make it so it takes a short while to cast stuff with more powerful magic maybe. As for Magick, I wonder if that was what E:SoR uses? You might want to check so the names you choose for each spell are not too similar to Iambian/Zera project.

As for the font I guess I forgot ;D I need to re-check again this sub-forum at one point for old stuff (and to see if I don,t have anything to upload myself) ;D

Offline TIfanx1999

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Re: Sprite request for Nostalgia
« Reply #140 on: June 19, 2010, 08:10:36 pm »
This is looking really nice, it'll definetly be a tough entry to contend against. It's lucky that you found some great spriters to help you out with this. Zera's Custom font looks cool in there too.

Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #141 on: June 19, 2010, 09:45:37 pm »
@Art_of_Camelot:
Thanks!

@DJ:
I don't think we'll have a problem with the magick names, as to my knowledge, E:SoR is using the regular elements, while I'm using Light, Dark and Star. But I will keep an eye out for similarities, so thanks for the heads up.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Magic Banana

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Re: Sprite request for Nostalgia
« Reply #142 on: June 21, 2010, 04:32:12 am »
The battle screen looks pretty nice so far. The custom font really helps too. I really like that turn order bar on the right. Keep it up, this game is looking great! :)
I do sprites and stuff, so yeah.

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Offline ztrumpet

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Re: Sprite request for Nostalgia
« Reply #143 on: June 21, 2010, 01:12:03 pm »
This looks great!  I'm sure this is going to be tough competition. ;D

Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #144 on: June 21, 2010, 02:33:39 pm »
Thanks. I'm trying to figure out an easy way I could animate the order bar scrolling up to the next character when it's their turn. Perhaps conj() (or Copy())?


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline ztrumpet

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Re: Sprite request for Nostalgia
« Reply #145 on: June 21, 2010, 02:43:27 pm »
I think conj() could work. :)

Offline Quigibo

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Re: Sprite request for Nostalgia
« Reply #146 on: June 21, 2010, 03:16:33 pm »
Actually scrolling up would be Copy()r (reversed) and only if the width of that last column is exactly 8 pixels.

Although it might just be easier to just redraw those sprites, especially if you don't need smooth scrolling.
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Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #147 on: June 21, 2010, 03:18:17 pm »
The border is 10 pixels, so I could for loop it drawing 2 bytes.

And I thought about just moving the sprites, but I figured I should at least try to animate turn transition.

Edit:

So as not to double post, I'm just putting the new sprite request in this post.
I need generic male and female NPC sprites.
They need to be 8x12 and facing in all 4 directions.

Thanks in advance!
« Last Edit: June 21, 2010, 06:52:28 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #148 on: June 22, 2010, 09:19:27 pm »
Bump!
As per my previous edit states:
I would like generic male and female NPC sprites.
They need to be 8x12 and facing in all 4 directions.

Thanks in advance!


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Magic Banana

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Re: Sprite request for Nostalgia
« Reply #149 on: June 23, 2010, 01:27:02 am »
Just 1 set of generic male/female? Any recommended age for them or just make 'lol peoples'?
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13