Author Topic: Sprite Requests  (Read 5413 times)

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Offline Speler

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Sprite Requests
« on: November 11, 2007, 10:37:00 am »
I need some monochrome sprites for an RPG project I'm working on:

-8x8 Blocks to make houses
-8x8 'Path'

This is all I need immediately.  The sooner I get these the sooner I'll post more details (as well as screenshots and a demo).  As I need individual sprites I'll post them.

Thanks!

Liazon

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« Reply #1 on: November 11, 2007, 10:53:00 am »
don't have anything yet, but more RPGs = \o/\o/\o/

good luck!

Offline lordofthegeeks

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« Reply #2 on: November 11, 2007, 10:59:00 am »
you can use the animal crossing sprites I have.

there is a 2 'houses' on it. and a path
Short and sweet. :)

Delnar_Ersike

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« Reply #3 on: November 11, 2007, 01:35:00 pm »
The house blocks aka bricks:

11111111
00100000
00100000
11111111
11111111
00001000
00001000
11111111

The path sprite (the one provided is one in which the path is vertical; you can easily change it to be horizontal or a corner sprite):

10010001
10100001
10000011
10001001
11000001
10000101
10010001
10100001

Offline DJ Omnimaga

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« Reply #4 on: November 11, 2007, 01:50:00 pm »
user posted imageuser posted image
user posted imageuser posted image
user posted image

Offline Speler

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« Reply #5 on: November 12, 2007, 12:07:00 pm »
Awesome, I think I have what I need to get the coding started.  I'll need to load a graphics editor onto my calculator tonight to speed things along though.

Offline nitacku

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« Reply #6 on: November 12, 2007, 03:05:00 pm »
Implicit ftw! :Ptongue.gif

But seriously, Implicit makes creating any type of graphics a breeze.

Offline Speler

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« Reply #7 on: November 13, 2007, 02:07:00 pm »
Thanks for all the stuff guys!

Okay, should I have a major ocean/any bodies of water?  If not I'd have to redesign a bit of the story (minor piece) and if I do what kind of graphics should I have?

Offline Zera

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« Reply #8 on: November 14, 2007, 05:14:00 am »
QuoteBegin-DJ Omnimaga+11 Nov, 2007, 19:5-->
QUOTE (DJ Omnimaga @ 11 Nov, 2007, 19:50)
user posted imageuser posted image
user posted imageuser posted image
user posted image

 Pixel-bleeding to substitute grayscale? Interesting...

Offline DJ Omnimaga

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« Reply #9 on: November 14, 2007, 06:11:00 am »
if you take the two first screenshots and switch them quickly repeatdly using xLIB you actually get the grayscale effect. The second technique would be more appropriate for the TI-89 C/ASM language though

Offline Speler

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« Reply #10 on: November 17, 2007, 08:11:00 am »
Steps to more information for you!
-Move rest of sprites to calculator
-Finish designing world map outline
-Map for hometown and surrounding areas
-Fix some bugs...
-Eyecandy!

Offline DJ Omnimaga

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« Reply #11 on: November 17, 2007, 12:45:00 pm »
cool! I can't wait for the screenies! Will they be animated?

Liazon

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« Reply #12 on: November 17, 2007, 01:42:00 pm »
just wondering, is this w/ xlib?

Offline Speler

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« Reply #13 on: November 20, 2007, 10:35:00 am »
DJ Omnimaga and Liazon:  Yes and yes.

Meh, my world map is apparently to big to fit in archive, so unless someone has a good way to compress matrices (of any size) I'll have to do some redesigning.

Liazon

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« Reply #14 on: November 20, 2007, 01:03:00 pm »
O_Oshocked2.gif that's a lot of map then...