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Omnimaga
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Sprite Requests
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Topic: Sprite Requests (Read 5413 times)
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Speler
LV8
Addict (Next: 1000)
Posts: 857
Rating: +6/-2
Sprite Requests
«
on:
November 11, 2007, 10:37:00 am »
I need some monochrome sprites for an RPG project I'm working on:
-8x8 Blocks to make houses
-8x8 'Path'
This is all I need immediately. The sooner I get these the sooner I'll post more details (as well as screenshots and a demo). As I need individual sprites I'll post them.
Thanks!
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Liazon
Guest
Sprite Requests
«
Reply #1 on:
November 11, 2007, 10:53:00 am »
don't have anything yet, but more RPGs = \o/\o/\o/
good luck!
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lordofthegeeks
LV5
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Posts: 221
Rating: +2/-0
Sprite Requests
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Reply #2 on:
November 11, 2007, 10:59:00 am »
you can use the animal crossing sprites I have.
there is a 2 'houses' on it. and a path
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Short and sweet.
Delnar_Ersike
Guest
Sprite Requests
«
Reply #3 on:
November 11, 2007, 01:35:00 pm »
The house blocks aka bricks:
11111111
00100000
00100000
11111111
11111111
00001000
00001000
11111111
The path sprite (the one provided is one in which the path is vertical; you can easily change it to be horizontal or a corner sprite):
10010001
10100001
10000011
10001001
11000001
10000101
10010001
10100001
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Sprite Requests
«
Reply #4 on:
November 11, 2007, 01:50:00 pm »
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Speler
LV8
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Posts: 857
Rating: +6/-2
Sprite Requests
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Reply #5 on:
November 12, 2007, 12:07:00 pm »
Awesome, I think I have what I need to get the coding started. I'll need to load a graphics editor onto my calculator tonight to speed things along though.
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nitacku
LV6
Super Member (Next: 500)
Posts: 300
Rating: +30/-1
ni-ta-ku ^_^
Sprite Requests
«
Reply #6 on:
November 12, 2007, 03:05:00 pm »
Implicit ftw!
But seriously, Implicit makes creating any type of graphics a breeze.
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Speler
LV8
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Posts: 857
Rating: +6/-2
Sprite Requests
«
Reply #7 on:
November 13, 2007, 02:07:00 pm »
Thanks for all the stuff guys!
Okay, should I have a major ocean/any bodies of water? If not I'd have to redesign a bit of the story (minor piece) and if I do what kind of graphics should I have?
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Zera
LV8
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Posts: 737
Rating: +82/-7
Monochrome Artisan
Sprite Requests
«
Reply #8 on:
November 14, 2007, 05:14:00 am »
QuoteBegin-DJ Omnimaga+11 Nov, 2007, 19:5-->
QUOTE
(DJ Omnimaga @ 11 Nov, 2007, 19:50)
Pixel-bleeding to substitute grayscale? Interesting...
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Sprite Requests
«
Reply #9 on:
November 14, 2007, 06:11:00 am »
if you take the two first screenshots and switch them quickly repeatdly using xLIB you actually get the grayscale effect. The second technique would be more appropriate for the TI-89 C/ASM language though
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Speler
LV8
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Posts: 857
Rating: +6/-2
Sprite Requests
«
Reply #10 on:
November 17, 2007, 08:11:00 am »
Steps to more information for you!
-Move rest of sprites to calculator
-Finish designing world map outline
-Map for hometown and surrounding areas
-Fix some bugs...
-Eyecandy!
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Sprite Requests
«
Reply #11 on:
November 17, 2007, 12:45:00 pm »
cool! I can't wait for the screenies! Will they be animated?
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Liazon
Guest
Sprite Requests
«
Reply #12 on:
November 17, 2007, 01:42:00 pm »
just wondering, is this w/ xlib?
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Speler
LV8
Addict (Next: 1000)
Posts: 857
Rating: +6/-2
Sprite Requests
«
Reply #13 on:
November 20, 2007, 10:35:00 am »
DJ Omnimaga and Liazon: Yes and yes.
Meh, my world map is apparently to big to fit in archive, so unless someone has a good way to compress matrices (of any size) I'll have to do some redesigning.
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Liazon
Guest
Sprite Requests
«
Reply #14 on:
November 20, 2007, 01:03:00 pm »
O_O
that's a lot of map then...
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