Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
General Discussion
»
Art
»
Sprites! YAY!
« previous
next »
Print
Pages: [
1
]
2
Go Down
Author
Topic: Sprites! YAY! (Read 7809 times)
0 Members and 1 Guest are viewing this topic.
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Sprites! YAY!
«
on:
March 22, 2006, 10:33:00 am »
http://www.pokemonelite2000.com/sprites.html
I will be using the non animated icons.
I will probably be putting them first on paper, then converting to hex as I take time to work on and hopefully finish some of my other smaller projects...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Sprites! YAY!
«
Reply #1 on:
March 22, 2006, 10:40:00 am »
kewl...
you
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Sprites! YAY!
«
Reply #2 on:
March 22, 2006, 10:42:00 am »
No, Umm, that is the actual sprites, take a look at the icons, they are in the ruby/saphire links.
They are a bit smaller... And I only need the ones that are originally in the game, not the others...
If someone were to help with the b/w conversions, and send me the hex codes of them, that would be superb!!
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Sprites! YAY!
«
Reply #3 on:
March 22, 2006, 10:57:00 am »
wow thats a lot I hope you can manage to fit all this in 256 pics or use lists/strings to store them O_O
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Sprites! YAY!
«
Reply #4 on:
March 22, 2006, 10:59:00 am »
ah I see
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Sprites! YAY!
«
Reply #5 on:
March 23, 2006, 02:21:00 am »
QuoteBegin-xlibman+Mar 22 2006, 16:57-->
QUOTE
(xlibman @ Mar 22 2006, 16:57)
wow thats a lot I hope you can manage to fit all this in 256 pics or use lists/strings to store them O_O
I am only using the original 151, but those are not in the correct order... To see them in order, check out the animated icons...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
TsiJiang
LV3
Member (Next: 100)
Posts: 57
Rating: +0/-0
Sprites! YAY!
«
Reply #6 on:
March 23, 2006, 07:06:00 am »
can that fit?
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Sprites! YAY!
«
Reply #7 on:
March 23, 2006, 07:16:00 am »
the sprites are 32*32, the screen 96*64:
6 pokemon per pic.
26 Pics are needed. That fits
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Sprites! YAY!
«
Reply #8 on:
March 23, 2006, 08:20:00 am »
lol.
I am gonna get the hex value of them and put pics on the screen that way.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kirbykook
Guest
Sprites! YAY!
«
Reply #9 on:
March 23, 2006, 10:46:00 am »
You're going all out on this. This'll be great.
Logged
katmaster
Guest
Sprites! YAY!
«
Reply #10 on:
March 23, 2006, 01:24:00 pm »
Yeah sounds pretty sweet. This should be a pretty good game.
Logged
kirbykook
Guest
Sprites! YAY!
«
Reply #11 on:
March 24, 2006, 05:41:00 am »
If I don't have enough memory for this, I'll probably get rid of everything on my calc.
After this will you do Bronze? (Gold/Silver)
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Sprites! YAY!
«
Reply #12 on:
March 24, 2006, 11:10:00 am »
I dunno, maybe. It would be just mainly be adding data, the engine itself would be re-used...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Sprites! YAY!
«
Reply #13 on:
March 26, 2006, 11:38:00 am »
I cant wait for next demo
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Sprites! YAY!
«
Reply #14 on:
March 26, 2006, 04:40:00 pm »
lol, I will try to endeavor getting a battle system out this summer.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Print
Pages: [
1
]
2
Go Up
« previous
next »
Omnimaga
»
Forum
»
General Discussion
»
Art
»
Sprites! YAY!