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Sprites for a calc FPS
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Topic: Sprites for a calc FPS (Read 8157 times)
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Sprites for a calc FPS
«
Reply #15 on:
November 20, 2007, 05:55:00 pm »
calm down delnar, I wasn't saying it was a raycasting engine, when I say FPS it doesn't means it use raycasting, I assumed you meant you were doing a four directional rotating FPS like most that were made in BASIC.
Oh and Calc84maniac run at one frame per minute, not per second iirc
, still cool though
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Delnar_Ersike
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Sprites for a calc FPS
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Reply #16 on:
November 21, 2007, 06:35:00 am »
I've already got the BASIC engine's architecture in my head; all I need to do is work it out.
Oh, and the rocket launcher's projectile animation is finished. I have also finally found another computer than works with TI-Connect, so expect a couple of screenies of the mini-program soon...
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Halifax
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Sprites for a calc FPS
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Reply #17 on:
November 21, 2007, 09:06:00 am »
Sweet, I want to see this. And yeah, I don't think anyone meant to say that this was going to be a raycasting engine.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
dinhotheone
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Sprites for a calc FPS
«
Reply #18 on:
November 21, 2007, 02:10:00 pm »
QuoteBegin-Delnar_Ersike+18 Nov, 2007, 16:06-->
QUOTE
(Delnar_Ersike @ 18 Nov, 2007, 16:06)
QuoteBegin-dinhotheone+18 Nov, 2007, 12:42-->
QUOTE
(dinhotheone @ 18 Nov, 2007, 12:42)
your doing this in basic/xlib?
good luck, i look foward to seeing if this is possible
(on a side note) MOTHER@#$!#$ 5 times in 7 years...
The mini-program is, yes, in BASIC with the help of xLib. However, the mini-program is only intended to tie the sprites together and see them in a more organized way. And yes, it's possible, as there is no raycasting engine; just sprites being displayed as well as a couple of lines.
Plus, what do you mean by, "MOTHER@#$!#$ 5 times in 7 years..."?
i forgot about my post so i guess ill explain now. 2001,2002,2005,2006 and now 2007. 5 years the New England Revolution has been in the MLS cup final and lost. second time in a row and against the same team that we have scored first and lost (houston dynamo). The game ended, i went downstairs to my comp, AIMed some people then posted that so it was heavily in my mind.
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DJ Omnimaga
Clacualters are teh gr33t
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Sprites for a calc FPS
«
Reply #19 on:
November 22, 2007, 04:00:00 am »
lol, be lucky I'm sure it isn't as worse as Montreal Canadiens in NHL hockey. THey are good (like, in the 4 first places) until x-mas, then they barely make it to the finals
they seems to play more for money than anything else. I miss the good old days of Quebec vs Montreal in NHL, at least back then Canadiens were good cuz they had to move their a** to not lose against our local team, which was quite challenging for them.
@Delnar Keep up the good work
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Liazon
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Sprites for a calc FPS
«
Reply #20 on:
November 22, 2007, 04:35:00 am »
hockey used to be big around here. now it's like meh
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Sprites for a calc FPS
«
Reply #21 on:
November 22, 2007, 12:18:00 pm »
Yeah, blame this on the 2004-2005 lockout. This pissed lot of fans off, like in 1994 with the MLB one, altough it was worse, as it made lot of good players leave powerful teams, causing those to become crappy.
For some reasons the lockout didn't seemed to have much effect over here though, in fact hockey is even more popular than before in most canadian towns and northern american places like Detroit
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Delnar_Ersike
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Sprites for a calc FPS
«
Reply #22 on:
November 24, 2007, 06:49:00 am »
I've changed my mind: screenies will either come later or never come. This is because I am almost finished with the pseudo-3d engine: all I need to do is add graphics for the walls not in front of the player. I've even added a map in case the player gets lost.
If I have more time, I will also implement the grenade projectile (it's harder than you expect) as well as make it so that the engine works no matter what the size or content of the map matrix is... well, except that the matrix needs to be made of ones and zeros and that the border of the matrix needs to be completely made of ones.
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DJ Omnimaga
Clacualters are teh gr33t
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Sprites for a calc FPS
«
Reply #23 on:
November 24, 2007, 01:07:00 pm »
nice, I am curious about the final result
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Delnar_Ersike
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Sprites for a calc FPS
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Reply #24 on:
December 01, 2007, 01:00:00 pm »
Alright, because of RL stuff, progress has slowed. Also, there is a weird bug I still cannot solve that happens when you are facing either south or west, but it is not a big issue.
For a couple of reasons, I have split the program into 3 identical ones and changed them a bit. I have almost finished the third version, which is the pure raycasting engine: the only things left for me to do is optimize even more as well as fixing that damned bug. The current version of the program is attached to this post.
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DJ Omnimaga
Clacualters are teh gr33t
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Sprites for a calc FPS
«
Reply #25 on:
December 01, 2007, 02:44:00 pm »
oooh nice! I will try this, and dont rush if you have too much rl trouble, take it easy and focus more on real life.
I'm glad to be able to try it tho
now lets hope it works on at least one emu
EDIT: O_O
crap how did u got it to run fast with such depth? Quake 4 arena ran at this speed and it only had one wall/horizon depth. nice job so far. My only complain is the slow key detection but it's xLIB which does that really.
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kalan_vod
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Sprites for a calc FPS
«
Reply #26 on:
December 03, 2007, 05:28:00 pm »
I agree with kevin completely, it is a great demo ;P
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Delnar_Ersike
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Sprites for a calc FPS
«
Reply #27 on:
December 22, 2007, 11:09:00 am »
Alright, I think I figured out what the problem is when the sprites are displayed incorrectly when you are facing south or west and I know how to fix it. Now all I need is time... and for Ti-Connect to work in Wine (TiLP never seems to work for me)...
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DJ Omnimaga
Clacualters are teh gr33t
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Sprites for a calc FPS
«
Reply #28 on:
December 22, 2007, 12:10:00 pm »
Oh you're on linux now? yo should have kept a copy of windows too, like dual booting, so if you need to do something not possible in Linux you could switch to windows
thats unless you didn't own a copy of windows and your PC doesn't have windows preinstalled though.
Glad to see you're still working on this tho
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Delnar_Ersike
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Sprites for a calc FPS
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Reply #29 on:
December 23, 2007, 10:40:00 am »
QuoteBegin-DJ Omnimaga+22 Dec, 2007, 16:1-->
QUOTE
(DJ Omnimaga @ 22 Dec, 2007, 16:10)
Oh you're on linux now? yo should have kept a copy of windows too, like dual booting, so if you need to do something not possible in Linux you could switch to windows
thats unless you didn't own a copy of windows and your PC doesn't have windows preinstalled though.
Glad to see you're still working on this tho
Well, since I don't want to spend money on an OS nor do I want to pirate OS's, I chose Linux. Of course, I didn't know any of such troubles would arise (I thought Wine would be a wonder app), but I can handle them.
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