Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
General Discussion
»
Art
»
Sprites, Please?
« previous
next »
Print
Pages:
1
[
2
]
3
4
...
6
Go Down
Author
Topic: Sprites, Please? (Read 29613 times)
0 Members and 5 Guests are viewing this topic.
MRide
LV8
Addict (Next: 1000)
Posts: 711
Rating: +14/-0
You can't see this.
Re: Sprites, Please?
«
Reply #15 on:
September 05, 2010, 11:56:29 pm »
Thanks for the sprite, shmibs. It looks great. If I use the right line commands, it won't take too long, because, yes, I am just using them as stills.
Also, I'll take a look at that renderer, Finale TI. Thanks
Logged
shmibs
しらす丼
Administrator
LV11
Super Veteran (Next: 3000)
Posts: 2132
Rating: +281/-3
try to be ok, ok?
Re: Sprites, Please?
«
Reply #16 on:
September 06, 2010, 12:19:09 am »
im happy to help; hopefully they will work
here is herodude with a bazooka
oh, and i fixed up the other two a bit because they looked odd(making that a total of 5 edits
)
Logged
meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: Sprites, Please?
«
Reply #17 on:
September 06, 2010, 12:36:03 am »
Those are looking incredible Shmibs. Great work on those.
Logged
Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
shmibs
しらす丼
Administrator
LV11
Super Veteran (Next: 3000)
Posts: 2132
Rating: +281/-3
try to be ok, ok?
Re: Sprites, Please?
«
Reply #18 on:
September 06, 2010, 03:15:16 am »
one more and then im off to bed
this guy is a evil midget scientist holding a power rod of some sort(dont ask; im very tired
)
«
Last Edit: September 06, 2010, 03:16:53 am by shmibs
»
Logged
MRide
LV8
Addict (Next: 1000)
Posts: 711
Rating: +14/-0
You can't see this.
Re: Sprites, Please?
«
Reply #19 on:
September 06, 2010, 12:19:53 pm »
Wow, shmibs, these are great. Thanks!
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Sprites, Please?
«
Reply #20 on:
September 07, 2010, 03:00:46 am »
Looks pretty nice Shmibs. I am happy to see more pixel artists around here, especially with Raylin and Magic being extremly busy
(from waht I read on Cemetech, Raylin also lost his contest entry then had to redo it again quick
and both has school)
Logged
MRide
LV8
Addict (Next: 1000)
Posts: 711
Rating: +14/-0
You can't see this.
Re: Sprites, Please?
«
Reply #21 on:
September 20, 2010, 10:06:06 pm »
Is there an easy way to get the sprites onto the calc? I do want them as line commands, but even with FinaleTI's render-er, it seems very tedious. I found a couple picture to line command converters on ticalc, but I can't figure out how to get the actual sprite on my calc.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Sprites, Please?
«
Reply #22 on:
September 20, 2010, 10:59:19 pm »
I generally just put them in one 96x64 picture then convert to 8xi with TI Connect or use a bmp to z80 converter. I think SourceCoder 2.5 might be of use for you for that, but I'm not sure.
Logged
meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: Sprites, Please?
«
Reply #23 on:
September 20, 2010, 11:02:02 pm »
Since it is a bitmap file you can go into an photo editor, make sure the size is 96*64. Save it as that size and then just connect to your calculator with TI-Connect and then just transfer it over. Unless you meant something else.
Logged
Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
MRide
LV8
Addict (Next: 1000)
Posts: 711
Rating: +14/-0
You can't see this.
Re: Sprites, Please?
«
Reply #24 on:
September 20, 2010, 11:16:25 pm »
Well, the sprite doesn't take up the whole screen. Would the methods you are talking about still work if I had to make the sprite only part of the screen?
Logged
meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: Sprites, Please?
«
Reply #25 on:
September 20, 2010, 11:21:21 pm »
Well all you have to do is change the dimensions to 96*64. I don't necessarily know what happens if you transfer a smaller one but odd things can happen because I've done it before, that was only one pixel off though. All it does is transfer the image onto the graphscreen or into a picture (I can't remember which).
Logged
Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Sprites, Please?
«
Reply #26 on:
September 22, 2010, 12:05:39 pm »
Sadly for smaller sprites, if SourceCoder won't do it, then you need to use a bmp to hex converter or something and copy the hex by hand :S
I believe LordConiupiter posted one but I think it only does 8x8 and it's lost somewhere in the Axe sub-forum.
Logged
MRide
LV8
Addict (Next: 1000)
Posts: 711
Rating: +14/-0
You can't see this.
Re: Sprites, Please?
«
Reply #27 on:
September 22, 2010, 02:50:38 pm »
Now I've got hex code, should I just use Axe or something to put it on the screen, and then use one of the pic to line converters?
Logged
meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: Sprites, Please?
«
Reply #28 on:
September 22, 2010, 02:58:16 pm »
Wait, what are these for exactly? What are you trying to do with them? I thought this was gonna be a pure TI-BASIC game.
Logged
Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
MRide
LV8
Addict (Next: 1000)
Posts: 711
Rating: +14/-0
You can't see this.
Re: Sprites, Please?
«
Reply #29 on:
September 22, 2010, 03:08:50 pm »
yeah, but you can't display sprites with hex in BASIC. I'm trying to get a pic of the sprite, so I can use a program to change it to line commands. (unless you know of a better way)
Logged
Print
Pages:
1
[
2
]
3
4
...
6
Go Up
« previous
next »
Omnimaga
»
Forum
»
General Discussion
»
Art
»
Sprites, Please?