Author Topic: Star Trek sprites  (Read 9478 times)

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Offline ACagliano

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Star Trek sprites
« on: November 11, 2013, 08:57:58 am »
I will be needing sprites for Star Trek. While I can work on these myself and will if no one has the time, it may expedite the development of this project and the aesthetic appeal of the game for someone a bit more artistic to help with sprites. That being said, I need the following sprites (8x8, 3 layer grayscale):

1. A sprite for a Federation starship, facing to the left, right, away, and towards a player. (4 sprites)
2. A sprite for a Klingon starship, also facing to the left, right, away, and towards a player. (4 sprites)
3. A sprite for a Vulcan starship, facing left, right, away, and towards. (4 sprites)
4. A sprite for a Dominion starship, facing left, right, away, and towards. (4 sprites)
5. A sprite for a Romulan starship, facing left, right, away, and towards (4 sprites)

6. A sprite for a star. (Note the star itself will be comprised of several of these sprites arranged in a circular pattern, so keep that in mind [but I still only need 1]). (1 sprite)
7. A sprite for an asteroid field. (as in 6, a single asteroid field will be several of these sprites) (1 sprite)
8. A sprite for a nebula. (as in 6, several of these will be one nebula) (1 sprite)
9. A sprite for a black hole (perhaps only one sprite for this ) (1 sprite)

10. A sprite for a fired phaser (since you have a view screen, it can kind of only be seen if its right in front of you, moving either towards you, away from you, or to the left or right) (4 sprites)
11. A sprite for a fired torpedo (as in 10, only if in front of you and moving in any one of the four directions) (4 sprites)

12. Sprite for the star base (should look like a star base, so I'm not sure if we actually need several sprites for this)

Offline ACagliano

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Re: Star Trek sprites
« Reply #1 on: November 14, 2013, 09:15:56 am »
bump. going once. lol

Offline Streetwalrus

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Re: Star Trek sprites
« Reply #2 on: November 14, 2013, 03:20:24 pm »
Sorry, I wish I could help but I'm terrible at pixel art. :/

Offline ACagliano

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Re: Star Trek sprites
« Reply #3 on: December 15, 2013, 12:23:25 pm »
This topic is going twice. Anyone at all want to help? As few as 1 sprite, to as many as all? I'm very bad at this, so if I do it, i promise they will look terrible. lol.

Offline TheMachine02

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Re: Star Trek sprites
« Reply #4 on: December 15, 2013, 12:29:40 pm »
well I have this for an asteroid, but I am not very good at pxl art  :P


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Offline ACagliano

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Re: Star Trek sprites
« Reply #5 on: December 15, 2013, 03:08:48 pm »
Thanks this works... I should mention... no longer greyscale. Monochrome only. I can fix this tho to be mono.

Offline Deep Toaster

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Re: Star Trek sprites
« Reply #6 on: December 17, 2013, 09:52:02 pm »
Might be able to help with a bit of this. What do you mean by the star being "comprised of several of these sprites arranged in a circular pattern"?




Offline Rollum78

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Re: Star Trek sprites
« Reply #7 on: December 21, 2013, 08:24:26 pm »
I ended up with this:
1. Federation Ship:
Spoiler For Spoiler:
(left)
(right)
(front)
(back)
2. Klingon Ship:
Spoiler For Spoiler:
(left)
(right)
(front)
(back)
Dont know if i got the size right though...
Sachs'e nix mehr, hm?

Offline ACagliano

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Re: Star Trek sprites
« Reply #8 on: February 03, 2014, 02:27:58 pm »
Sorry it took so long to get back to this. I've had a lot going on. Those are perfect, but can we just invert the colors? The background is black :p

Also, in addition to the classes of ships (listed above) anyone who wants to work on several images for a warp speed animation, that would help a lot. I think the width will probably be 60 or 70 long, by 40 down.