Author Topic: Super Mario Bros 2 sprite request  (Read 18609 times)

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Offline aeTIos

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Super Mario Bros 2 sprite request
« on: March 11, 2011, 03:52:27 am »
Hello,

Here's a request for 3/4lv SMB2 sprites. I can't even get to create a good goomba x.x
« Last Edit: March 11, 2011, 09:18:14 am by aeTIos »
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Offline yunhua98

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Re: Super Mario Bros 2 sprite request
« Reply #1 on: March 11, 2011, 11:05:06 am »
Super Mario.  ;)

EDIT:  and Koopas and Goombas.  :P
« Last Edit: March 11, 2011, 11:20:50 am by yunhua98 »

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Offline Munchor

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Re: Super Mario Bros 2 sprite request
« Reply #2 on: March 11, 2011, 12:44:16 pm »
Nice yunhua98! I really like them :D

Offline DJ Omnimaga

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Re: Super Mario Bros 2 sprite request
« Reply #3 on: March 12, 2011, 03:27:48 am »
THis looks nice indeed. Does it means you're working on an Axe Mario game? O.O (I remember you had a platform engine for Bounce so I thought it could maybe be used)

Offline aeTIos

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Re: Super Mario Bros 2 sprite request
« Reply #4 on: March 12, 2011, 09:01:31 am »
Yes, after a request of a classmate i decided to give it a try.
I am going to port SMB 2 to the calc.
Those sprites look nice, but I have one question: Could you maybe convert those 1:1 ?

That would be awesome, you can start with the marios if you want.
And one thing more: you can play it online here: http://www.virtualnes.com/play/?id=NES-MW&s=9
« Last Edit: March 12, 2011, 09:02:50 am by aeTIos »
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Offline yunhua98

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Re: Super Mario Bros 2 sprite request
« Reply #5 on: March 12, 2011, 06:00:48 pm »
1:1?  Is that kinda big?
I'll try when I get on a cOmp though.  ;)
 Shouldnt be to bad.  :P

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Re: Super Mario Bros 2 sprite request
« Reply #6 on: March 12, 2011, 06:05:00 pm »
Here's the converted sprites, in 4 level grayscale (not sure how useful this will be for you).

Offline aeTIos

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Re: Super Mario Bros 2 sprite request
« Reply #7 on: March 14, 2011, 04:52:13 am »
:w00t: ! They're REALLY cool! thanx a lot!

EDIT: calc84maniac said me that 1:1 is kinda big, maybe can someone convert them to half size?
« Last Edit: March 14, 2011, 07:41:19 am by aeTIos »
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Offline DJ Omnimaga

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Re: Super Mario Bros 2 sprite request
« Reply #8 on: March 14, 2011, 11:28:15 pm »
Yeah at this size we will barely see anything else in the screen, sadly. I think half size is a must. I can't help, though.

Offline Madskillz

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Re: Super Mario Bros 2 sprite request
« Reply #9 on: March 15, 2011, 12:55:29 am »
I had created a 16x16 toad once, I'll see if I can dig them up.

Offline yunhua98

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Re: Super Mario Bros 2 sprite request
« Reply #10 on: March 15, 2011, 03:22:43 pm »
Screw low resolutions  XD

It doesn't look too good, but on the calc with the calc's LCD color, it shouldn't be too bad.  ;)

Took me a while  :P
« Last Edit: March 15, 2011, 03:22:58 pm by yunhua98 »

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Re: Super Mario Bros 2 sprite request
« Reply #11 on: March 15, 2011, 03:31:07 pm »
That looks quite nice actually, although for some reasons there seems to be something weird between the head and body while running. (I animated your sprite to show it) Otherwise it's pretty good, though.
« Last Edit: March 15, 2011, 03:31:34 pm by DJ_O »

Offline yunhua98

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Re: Super Mario Bros 2 sprite request
« Reply #12 on: March 15, 2011, 03:33:57 pm »
I thought that could show his shoulder moving, it wouldn't be that noticeable on-calc, hopefully, since it wouldn't animate that fast.
I could change it though.  ;)

EDIT:  heres his sprite for jumping
« Last Edit: March 15, 2011, 03:44:14 pm by yunhua98 »

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Offline aeTIos

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Re: Super Mario Bros 2 sprite request
« Reply #13 on: March 16, 2011, 06:17:09 am »
They look nice, I merged them with the ones that I made.
Those are final.
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Offline aeTIos

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Re: Super Mario Bros 2 sprite request
« Reply #14 on: March 18, 2011, 09:49:26 am »
Might anyone make mario
- holding something? (7th,8th on the sprite sheet)
- throwing something? (9th on the sprite sheet)
- digging something up? (6th on the sprite sheet)

thanks in advance!

And, Yunhua, I think that I'm going to switch to yours anyways, i like them more ;D
Of course you'll get credits!
I'm not a nerd but I pretend: