Author Topic: Super Meat Boy for the Calc (possible?)  (Read 4362 times)

0 Members and 1 Guest are viewing this topic.

Offline Billeekid

  • LV2 Member (Next: 40)
  • **
  • Posts: 25
  • Rating: +4/-0
    • View Profile
Super Meat Boy for the Calc (possible?)
« on: September 22, 2011, 02:38:51 pm »
This is more of a thought than an ambition.  Wouldn't it be possible to make a Super Meat Boy for the calc with reasonable success?  Obviously sprites and tilesets would have to be significantly less detailed for most calcs.  I just thought it sounded like a fun idea maybe someone could turn into a project. Maybe it could be done with some of the physics based coding tools I've seen on here.  Meat Boy already is a cube so it wouldn't be to hard to just make him a square, atleast I wouldn't really care how detailed he'd be.  I just got to thinking that maybe you could replicate a game where you're able to sprint, jump off walls, and control your character mid flight.  Those features are a great combo.   
« Last Edit: September 22, 2011, 02:39:40 pm by Billeekid »

Offline BalancedFury

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 722
  • Rating: +29/-2
    • View Profile
Re: Super Meat Boy for the Calc (possible?)
« Reply #1 on: September 22, 2011, 09:41:17 pm »
Which calc? 84, 83, nspire, CX, or Prizm?
I hope it will be 84 though
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->


Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline chattahippie

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 358
  • Rating: +27/-0
  • Super Member! :D
    • View Profile
Re: Super Meat Boy for the Calc (possible?)
« Reply #2 on: September 22, 2011, 09:44:18 pm »
You could definitely use Zedd to better replicate SMB's acceleration and physics
And yeah, I think if you made level packs (each world) into appvars, the entire game might be able to fit on a TI84+

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Super Meat Boy for the Calc (possible?)
« Reply #3 on: September 22, 2011, 09:46:48 pm »
(actual gameplay at ~24 secs)

Seems pretty interesting..some parts of it might not be possible (like the parts when ~50 clones spawn etc) but it should be doable :)
« Last Edit: September 22, 2011, 09:48:06 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Super Meat Boy for the Calc (possible?)
« Reply #4 on: September 22, 2011, 10:02:27 pm »
I tried making it a while ago but quickly gave up. The project is called The Slime if you want any of that source (although you probaly dont :P)
In-progress: Graviter (...)

Offline BalancedFury

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 722
  • Rating: +29/-2
    • View Profile
Re: Super Meat Boy for the Calc (possible?)
« Reply #5 on: September 22, 2011, 10:03:05 pm »
I tried making it a while ago but quickly gave up. The project is called The Slime if you want any of that source (although you probaly dont :P)
The Slime?
I think i've heard that name somewhere...
I just can't remember
I think it was a movie...
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->


Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Super Meat Boy for the Calc (possible?)
« Reply #6 on: September 22, 2011, 10:35:24 pm »
http://ourl.ca/96130

You can see some similarities.
In-progress: Graviter (...)

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Super Meat Boy for the Calc (possible?)
« Reply #7 on: September 22, 2011, 10:36:56 pm »
btw leafiness0, the demo in the thread link you just posted looks l33t. just saying. I really like that character sprite animations.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Super Meat Boy for the Calc (possible?)
« Reply #8 on: September 22, 2011, 10:37:34 pm »
is that a glitched screen at the bottom half of screenshot?
Sig wipe!

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Super Meat Boy for the Calc (possible?)
« Reply #9 on: September 22, 2011, 10:38:17 pm »
it looks like the RAM itself to me. it's an easy problem to fix.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Super Meat Boy for the Calc (possible?)
« Reply #10 on: September 22, 2011, 10:38:47 pm »
It's loading the stuff outside the tilemap.  If it weren't for the solid border you'd prolly be able to jump all around the calc's RAM :P

I actually was making a game based off that concept, but I couldn't get the reading to work right... :\
« Last Edit: September 22, 2011, 10:39:23 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue