Author Topic: worm 8x8  (Read 32880 times)

0 Members and 1 Guest are viewing this topic.

Offline Madskillz

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 488
  • Rating: +32/-2
    • View Profile
Re: worm 8x8
« Reply #15 on: September 12, 2010, 05:25:20 pm »
I started modifying Tr1ps original worm and then went from there. I added a rocket pack and then a jumping sprite. I'll mess around with the bazooka in a bit. Did you want grayscale in any of them or just stick with b&w?
« Last Edit: September 12, 2010, 05:25:40 pm by Madskillz »

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: worm 8x8
« Reply #16 on: September 12, 2010, 06:20:27 pm »
Those look nice :)
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: worm 8x8
« Reply #17 on: September 12, 2010, 06:36:57 pm »
That looks quite nice indeed :D
* DJ Omnimaga can't wait to see more

Offline Madskillz

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 488
  • Rating: +32/-2
    • View Profile
Re: worm 8x8
« Reply #18 on: September 13, 2010, 02:23:04 am »
Well the bazooka is still being worked out but I thought I could show you the detail I could get with grayscale...so I made grayscale versions of all the previous sprites. The jetpack sprite has been altered from before but pretty similar. I scaled everything up so you could see them better.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: worm 8x8
« Reply #19 on: September 13, 2010, 03:39:39 am »
Nice Madskillz :D

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: worm 8x8
« Reply #20 on: September 13, 2010, 04:38:49 pm »
Nice job! :)

Offline kindermoumoute

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 836
  • Rating: +54/-3
    • View Profile
Re: worm 8x8
« Reply #21 on: September 13, 2010, 04:44:34 pm »
Sry i've always jetpack tile, i will show in a screen all my tiles, but nice idea for the jump!
Thanks for help me ^^


EDIT : look and say what u think.
« Last Edit: September 13, 2010, 04:48:21 pm by kindermoumoute »
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: worm 8x8
« Reply #22 on: September 13, 2010, 04:55:22 pm »
Wonderful job!  That looks great!  Good luck on this Kinder. :)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: worm 8x8
« Reply #23 on: September 13, 2010, 05:01:48 pm »
THis looks pretty nice :D, nice work :)

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: worm 8x8
« Reply #24 on: September 13, 2010, 06:06:45 pm »
Sweet! I loved the worms games! Never played the 84+ version, but the 86 version was ok. It would have been better with actual physics. (it just had the worms drop if the land below them was destroyed) This one looks awesome though!

hmm, will it support multiplayer? it doesn't necessarily need linking to do so, hotseat style works too.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: worm 8x8
« Reply #25 on: September 13, 2010, 06:46:58 pm »
What does hotseat means? Do you mean like SMB?

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: worm 8x8
« Reply #26 on: September 13, 2010, 06:55:33 pm »
I think it just means sharing the calculator. What is SMB?
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: worm 8x8
« Reply #27 on: September 13, 2010, 06:56:35 pm »
Super Mario Bros

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: worm 8x8
« Reply #28 on: September 13, 2010, 07:13:48 pm »
Ah ok.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline kindermoumoute

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 836
  • Rating: +54/-3
    • View Profile
Re: worm 8x8
« Reply #29 on: September 15, 2010, 12:42:05 pm »
No idea for bazooka tile?
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%