Author Topic: worm 8x8  (Read 33307 times)

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Offline yunhua98

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Re: worm 8x8
« Reply #30 on: September 15, 2010, 12:54:29 pm »
it looks kinda awkward, but its the best I can do...



frames:

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Offline kindermoumoute

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Re: worm 8x8
« Reply #31 on: September 15, 2010, 01:34:27 pm »
good idea before a shoot that's nice tile, but bazooka tile 90° and 45°, can you try? =)
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Offline yunhua98

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Re: worm 8x8
« Reply #32 on: September 15, 2010, 01:49:38 pm »
you mean something like this?
« Last Edit: September 15, 2010, 01:52:04 pm by yunhua98 »

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Offline kindermoumoute

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Re: worm 8x8
« Reply #33 on: September 15, 2010, 02:41:34 pm »
I show in my last post :


Bazooka horizontal and 45°
« Last Edit: September 15, 2010, 02:42:07 pm by kindermoumoute »
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Offline yunhua98

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Re: worm 8x8
« Reply #34 on: September 15, 2010, 02:46:30 pm »
oh ok, gotcha

do you want a shooting animation as well?
« Last Edit: September 15, 2010, 02:46:45 pm by yunhua98 »

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Offline kindermoumoute

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Re: worm 8x8
« Reply #35 on: September 19, 2010, 02:29:12 pm »
oh ok, gotcha

do you want a shooting animation as well?
Why not, but i would like just bazooka without worm, on air, with normal and 45°. it's not possible?
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Offline kindermoumoute

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Re: worm 8x8
« Reply #36 on: September 25, 2010, 04:21:44 pm »
Who can do 2 sprites as this :

Thank =)
« Last Edit: September 25, 2010, 04:22:16 pm by kindermoumoute »
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Offline yunhua98

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Re: worm 8x8
« Reply #37 on: October 06, 2010, 01:11:40 pm »
finally got around to doing this

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Offline DJ Omnimaga

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Re: worm 8x8
« Reply #38 on: October 06, 2010, 01:40:36 pm »
Looks nice ;D

Offline kindermoumoute

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Re: worm 8x8
« Reply #39 on: October 06, 2010, 02:07:03 pm »
finally got around to doing this
I like it! I expected more, thank you very much  ;D.
Projects :

Worms armageddon z80 :
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- Map editor : 80%
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Tutoriel français sur l'Axe Parser
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Offline DJ Omnimaga

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Re: worm 8x8
« Reply #40 on: October 06, 2010, 02:17:12 pm »
Do you mean expected less? (I expected more sounds more like you would like a better sprite. It means "J'en voulais plus", not literally :P)

Offline yunhua98

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Re: worm 8x8
« Reply #41 on: October 06, 2010, 02:26:20 pm »
wow, I'm glad we have you DJ, just in case Google Translate screws up.  :P
thanks btw, kindermoumoute.  ;)

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Minor setback due to code messing up.  On hold for Contest.
<hr>
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Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
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Offline DJ Omnimaga

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Re: worm 8x8
« Reply #42 on: October 06, 2010, 02:28:33 pm »
Yeah a few years ago I translated Void Productions website (home of Super Mario 1.2/2.0) in french with it and it totally negated a sentence x.x

Offline kindermoumoute

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Re: worm 8x8
« Reply #43 on: October 06, 2010, 02:36:51 pm »
Why gtranslate say opposite? :x, i would say "je ne m'y attendais plus", how to say DJ? x)
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
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- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline DJ Omnimaga

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Re: worm 8x8
« Reply #44 on: October 06, 2010, 03:03:13 pm »
"I didn't expect that."

Des fois Google translate nous sort des trucs assez intéressant ;D