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Omnimaga
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Yeong's Animations
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Topic: Yeong's Animations (Read 5054 times)
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Yeong
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Yeong's Animations
«
on:
March 12, 2012, 09:13:41 pm »
2nd Yeong's <INSERT SOMETHING INTERESTING HERE> series.
I'll post the randomly made animations here if I think it's cool.
If you want source, I'll give it to you.
1. This one's for Axe: Rotating room (Well, supposed to be)
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Xeda112358
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Re: Yeong's Animations
«
Reply #1 on:
March 12, 2012, 09:14:46 pm »
Wow, that is cool! How did you do that? o.o
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Yeong
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Re: Yeong's Animations
«
Reply #2 on:
March 12, 2012, 09:15:51 pm »
increment/decrement of certain variables per key press. Currently, I'm working on making it rotate both ways.(aka coming up with more efficient way)
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Xeda112358
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Re: Yeong's Animations
«
Reply #3 on:
March 12, 2012, 09:16:34 pm »
Do you use any trig, or square root stuff?
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CopyProg
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TPROG
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Yeong
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Re: Yeong's Animations
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Reply #4 on:
March 12, 2012, 09:17:21 pm »
Nope.
However, it's just a prototype. I might use trigs eventually. O.o
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Xeda112358
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Re: Yeong's Animations
«
Reply #5 on:
March 12, 2012, 09:19:09 pm »
okay. I need to figure out how I used to do 3D stuff (I have forgotten how over the years, but I made 3D programs in BASIC
)
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TPROG
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GroupRead
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Yeong
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Re: Yeong's Animations
«
Reply #6 on:
March 12, 2012, 09:21:44 pm »
2. Grammer - Circle/oval rotation test
I know I posted this in my Grammer ROL3 port, but I'm gonna post it here again b/c this is one of my all-time favorite.
«
Last Edit: March 12, 2012, 09:21:59 pm by TBO_Yeong
»
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Xeda112358
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Re: Yeong's Animations
«
Reply #7 on:
March 12, 2012, 10:37:34 pm »
Nice! That one I know uses Trig
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CopyProg
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TPROG
|
GroupRead
|
Lbl Read/Write
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Z80 Floating Point Routines
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z80float on GitHub
)|
Z80 Optimized Routines Repository
Juju
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Re: Yeong's Animations
«
Reply #8 on:
March 13, 2012, 12:08:03 am »
Hey, that's pretty cool
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