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Omnimaga
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Zelda 8X8
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Topic: Zelda 8X8 (Read 103883 times)
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Ikkerens
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Re: Zelda 8X8
«
Reply #120 on:
October 12, 2010, 09:51:03 am »
Ok, im working on the game client now, but I need some UI thingies.
I'm going to have a bottom UI, (so 96x8), and I need some icons.
-Heart (health mostly)
-Rupee (currency)
-Sword
I might be updating this post as I recieve sprites/need more sprites.
«
Last Edit: October 12, 2010, 01:25:37 pm by Ikkerens
»
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meishe91
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Re: Zelda 8X8
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Reply #121 on:
October 12, 2010, 10:25:48 am »
What dimensions and such do you need? And I'm assuming four-level gray?
Also, this is looking good, can't wait to see how this turns out
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Ikkerens
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Re: Zelda 8X8
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Reply #122 on:
October 12, 2010, 10:35:57 am »
4lv gray, 8x8 sprites
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yunhua98
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Re: Zelda 8X8
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Reply #123 on:
October 12, 2010, 11:41:16 am »
for health, do you want health bar or lives?
heres my health bar anyway.
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The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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Ikkerens
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Re: Zelda 8X8
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Reply #124 on:
October 12, 2010, 11:51:29 am »
Well,I prefer lives, because I need the entire 96x8 for other UI actions as well, such as current item, rupees and blah blah blah.
So a screenwide health bar is out of question
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yunhua98
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Re: Zelda 8X8
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Reply #125 on:
October 12, 2010, 01:19:14 pm »
kk, its 7x7 but its the only way, to look good.
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ASHBAD_ALVIN
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Re: Zelda 8X8
«
Reply #126 on:
October 12, 2010, 01:22:02 pm »
I thought the healthbar looked pretty sweet...
but yeah in zelda games you do have to have two boxes to display your weapons, and a status of your rupees and bows and bombs etc.
I think what you're making is pretty great! Nice job with only 8x8 sprites, I always found that size hard to work with
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Ikkerens
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Re: Zelda 8X8
«
Reply #127 on:
October 12, 2010, 01:46:59 pm »
Ok, this is a 2nd attempt on my first map.
The background transitions are a bit smoother on this one.
So that the tree's white background is no longer disturbing with the gray of the other environment.
Tell me what you think
(The inverted tile is still because of my map editor)
«
Last Edit: October 12, 2010, 01:47:18 pm by Ikkerens
»
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ASHBAD_ALVIN
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Re: Zelda 8X8
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Reply #128 on:
October 12, 2010, 01:49:41 pm »
HOLY CRAP IS THAT NICE LOOKING!!!!!!1
NICE JOBB!!!!!!!!11111
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Michael_Lee
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Re: Zelda 8X8
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Reply #129 on:
October 12, 2010, 01:52:17 pm »
Ooh - that's awesome!
Just a quick question - is the house one large sprite, or a group of smaller sprites?
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Ikkerens
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Re: Zelda 8X8
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Reply #130 on:
October 12, 2010, 01:56:34 pm »
That'a a group of 9 sprites.
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kindermoumoute
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Re: Zelda 8X8
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Reply #131 on:
October 12, 2010, 01:57:19 pm »
Nice! Pretty good!
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ASHBAD_ALVIN
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Re: Zelda 8X8
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Reply #132 on:
October 12, 2010, 01:57:26 pm »
look really nice, dude
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shmibs
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Re: Zelda 8X8
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Reply #133 on:
October 12, 2010, 02:25:42 pm »
ok, now im really excited for this. the use of gray on the ground is particularly amaze. however, does your character stand out well against it?
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Ikkerens
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Re: Zelda 8X8
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Reply #134 on:
October 12, 2010, 02:28:07 pm »
I was thinking of surrounding the char with a white border.
But then again, it already has a black border.
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