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Omnimaga
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Zelda 8X8
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Topic: Zelda 8X8 (Read 105718 times)
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necro
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Re: Zelda 8X8
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Reply #30 on:
May 17, 2010, 01:23:01 am »
took a while to test em, but hopefully these work
«
Last Edit: May 17, 2010, 01:23:34 am by necro
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Re: Zelda 8X8
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Reply #31 on:
May 17, 2010, 01:23:31 am »
w00t nice! Thanks
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TIfanx1999
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Re: Zelda 8X8
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Reply #32 on:
May 17, 2010, 02:35:09 am »
Very nice! ^^.
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Galandros
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Re: Zelda 8X8
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Reply #33 on:
May 17, 2010, 04:36:41 am »
Well done. The tree is symmetrical? To get get the missing half, mirroring it is enough?
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necro
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Re: Zelda 8X8
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Reply #34 on:
May 19, 2010, 01:21:13 am »
I'm using the link's awakening DX sprites and tiles as refrence since they both were more interesting and look better, and the trees are not mirrored in DX.
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Re: Zelda 8X8
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Reply #35 on:
May 19, 2010, 01:33:11 am »
* DJ Omnimaga wonders if he could also do some enemies as well
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necro
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Re: Zelda 8X8
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Reply #36 on:
May 19, 2010, 01:43:56 am »
I was working on the over world, but I could get *some* of the enemies made (they are generally harder to do). Any ones in particular?
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TIfanx1999
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Re: Zelda 8X8
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Reply #37 on:
May 19, 2010, 08:22:21 am »
* Art_of_camelot wonders what's on DJ Omnimaga's mind.
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Re: Zelda 8X8
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Reply #38 on:
May 19, 2010, 12:02:19 pm »
For now, I would only make some soldiers/guards, zombies, beamos (only one frame, though, not rotating. Probably with an eye on each side) and octoroks. For the rest we should wait
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necro
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Re: Zelda 8X8
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Reply #39 on:
May 22, 2010, 12:27:50 am »
I'm not that fond of the zombie, but I'm not sure how to fix him. His sprite is complicated so he doesn't scale down well.
«
Last Edit: May 22, 2010, 12:29:13 am by necro
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Re: Zelda 8X8
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Reply #40 on:
May 22, 2010, 12:30:22 am »
wow awesome! However it seems like the zombie one doesn't look too much like zombies. Would it be possible to make it thiner, even if it means less details? So it's closer to the OOT zombie style
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necro
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Re: Zelda 8X8
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Reply #41 on:
May 22, 2010, 12:39:33 am »
do you mean staflos or stalchildren, beacause zombies aren't in oot as I remember?
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Re: Zelda 8X8
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Reply #42 on:
May 22, 2010, 12:44:32 am »
Maybe, I meant those things in the graveyard inside tombs that screams to death when they see you and can jump on you sucking your life.
I think there were mummies too
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necro
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Re: Zelda 8X8
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Reply #43 on:
May 22, 2010, 01:06:52 am »
not sure if this works, trying to make an 8X8 redead sprite is...interesting
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
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Re: Zelda 8X8
«
Reply #44 on:
May 22, 2010, 01:08:18 am »
mhm it seems like the two bottom ones would work pretty well. Not sure about the two first, tho, as the legs are a bit big
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