Author Topic: Zelda 8X8  (Read 102830 times)

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Offline Ikkerens

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Re: Zelda 8X8
« Reply #90 on: October 06, 2010, 03:28:25 pm »
Awesome!!
An animation would even be better!

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Offline yunhua98

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Re: Zelda 8X8
« Reply #91 on: October 06, 2010, 03:37:13 pm »
tell me if you like this and I'll give you frames:

« Last Edit: October 06, 2010, 03:37:29 pm by yunhua98 »

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Offline Magic Banana

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Re: Zelda 8X8
« Reply #92 on: October 06, 2010, 03:46:34 pm »
Here's the 'fire pot' on the top and the torches on the bottom. The rightmost isn't part of the animation, but when the pot has no fire in it.
I do sprites and stuff, so yeah.

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i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline Ikkerens

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Re: Zelda 8X8
« Reply #93 on: October 06, 2010, 03:51:37 pm »
Yay, stationairies
I could use yushua's as wall torches, and place MB's in the corners

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Offline yunhua98

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Re: Zelda 8X8
« Reply #94 on: October 06, 2010, 03:52:24 pm »
sounds good to me.  :P

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Offline DJ Omnimaga

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Re: Zelda 8X8
« Reply #95 on: October 06, 2010, 03:52:36 pm »
Nice :O

Offline Ikkerens

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Re: Zelda 8X8
« Reply #96 on: October 06, 2010, 03:55:23 pm »
All I need atm is runer to tell me how the appvar created by his sprite editor is structured.

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Offline ztrumpet

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Re: Zelda 8X8
« Reply #97 on: October 06, 2010, 05:19:15 pm »
Wow, nice job!  It looks great Magic Banana and Yunhua! ;D

Offline meishe91

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Re: Zelda 8X8
« Reply #98 on: October 06, 2010, 05:44:42 pm »
Those look sweet :) Good luck :D
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Offline Magic Banana

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Re: Zelda 8X8
« Reply #99 on: October 06, 2010, 06:46:44 pm »
Seems like today I've got more free time than usual. I did the frames for the flowers, as well as picking a few tiles that looked interesting to try out. The result of the tiles are in the right and it turned out looking great. I'm thinking of possibly picking up where necro left of and making all of the tiles for Link's Awakening so that people can use them for future 8x8 Zelda games. Maybe.
« Last Edit: October 06, 2010, 06:50:28 pm by Magic Banana »
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline yunhua98

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Re: Zelda 8X8
« Reply #100 on: October 06, 2010, 08:52:21 pm »
rock and a tree, see if you can use it.  ;)

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Offline Ikkerens

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Re: Zelda 8X8
« Reply #101 on: October 07, 2010, 12:48:38 am »
Ok, I figured out the first temple lore.
The first (and atm the only) temple is going to be in a grass/jungle theme.
Both of your recent sprites sure help alot on that.
The mapwalker code is slowly falling to pieces, so I might have a techdemo up soon.

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Offline Runer112

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Re: Zelda 8X8
« Reply #102 on: October 07, 2010, 01:00:10 am »
Haha everybody is making a Zelda clone ;)



EDIT: Hehehe
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« Last Edit: October 07, 2010, 01:23:06 am by Runer112 »

Offline Ikkerens

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Re: Zelda 8X8
« Reply #103 on: October 07, 2010, 01:19:48 am »
Partially, only the general game idea.
Im going to write my own lore and game progression.

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Offline Magic Banana

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Re: Zelda 8X8
« Reply #104 on: October 07, 2010, 01:38:37 am »
Haha everybody is making a Zelda clone ;)



EDIT: Hehehe
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Oh, the tileset has already been done? Well that saves me a lot of time from spriting. Nice transitions btw. :)
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13