Author Topic: Zelda 8X8  (Read 105585 times)

0 Members and 1 Guest are viewing this topic.

Offline Ikkerens

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 378
  • Rating: +28/-9
  • JavaScript Magician
    • View Profile
    • Walotech
Re: Zelda 8X8
« Reply #120 on: October 12, 2010, 09:51:03 am »
Ok, im working on the game client now, but I need some UI thingies.
I'm going to have a bottom UI, (so 96x8), and I need some icons.
-Heart (health mostly)
-Rupee (currency)
-Sword

I might be updating this post as I recieve sprites/need more sprites.
« Last Edit: October 12, 2010, 01:25:37 pm by Ikkerens »

Splut for Android [----------]
Paused/halted indefinitely, might be abandoned, our graphic designer quit and the rest of us simply doesn't have the time to work on it...

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Zelda 8X8
« Reply #121 on: October 12, 2010, 10:25:48 am »
What dimensions and such do you need? And I'm assuming four-level gray?

Also, this is looking good, can't wait to see how this turns out :)
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline Ikkerens

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 378
  • Rating: +28/-9
  • JavaScript Magician
    • View Profile
    • Walotech
Re: Zelda 8X8
« Reply #122 on: October 12, 2010, 10:35:57 am »
4lv gray, 8x8 sprites

Splut for Android [----------]
Paused/halted indefinitely, might be abandoned, our graphic designer quit and the rest of us simply doesn't have the time to work on it...

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Zelda 8X8
« Reply #123 on: October 12, 2010, 11:41:16 am »
for health, do you want health bar or lives?

heres my health bar anyway.  ;)

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline Ikkerens

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 378
  • Rating: +28/-9
  • JavaScript Magician
    • View Profile
    • Walotech
Re: Zelda 8X8
« Reply #124 on: October 12, 2010, 11:51:29 am »
Well,I prefer lives, because I need the entire 96x8 for other UI actions as well, such as current item, rupees and blah blah blah.
So a screenwide health bar is out of question

Splut for Android [----------]
Paused/halted indefinitely, might be abandoned, our graphic designer quit and the rest of us simply doesn't have the time to work on it...

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Zelda 8X8
« Reply #125 on: October 12, 2010, 01:19:14 pm »
kk, its 7x7 but its the only way, to look good.  :P

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

ASHBAD_ALVIN

  • Guest
Re: Zelda 8X8
« Reply #126 on: October 12, 2010, 01:22:02 pm »
 I thought the healthbar looked pretty sweet...

but yeah in zelda games you do have to have two boxes to display your weapons, and a status of your rupees and bows and bombs etc.

I think what you're making is pretty great!  Nice job with only 8x8 sprites, I always found that size hard to work with :P

Offline Ikkerens

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 378
  • Rating: +28/-9
  • JavaScript Magician
    • View Profile
    • Walotech
Re: Zelda 8X8
« Reply #127 on: October 12, 2010, 01:46:59 pm »
Ok, this is a 2nd attempt on my first map.
The background transitions are a bit smoother on this one.
So that the tree's white background is no longer disturbing with the gray of the other environment.
Tell me what you think ;)

(The inverted tile is still because of my map editor)
« Last Edit: October 12, 2010, 01:47:18 pm by Ikkerens »

Splut for Android [----------]
Paused/halted indefinitely, might be abandoned, our graphic designer quit and the rest of us simply doesn't have the time to work on it...

ASHBAD_ALVIN

  • Guest
Re: Zelda 8X8
« Reply #128 on: October 12, 2010, 01:49:41 pm »
HOLY CRAP IS THAT NICE LOOKING!!!!!!1

NICE JOBB!!!!!!!!11111

Offline Michael_Lee

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1019
  • Rating: +124/-9
    • View Profile
Re: Zelda 8X8
« Reply #129 on: October 12, 2010, 01:52:17 pm »
Ooh - that's awesome!

Just a quick question - is the house one large sprite, or a group of smaller sprites?
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline Ikkerens

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 378
  • Rating: +28/-9
  • JavaScript Magician
    • View Profile
    • Walotech
Re: Zelda 8X8
« Reply #130 on: October 12, 2010, 01:56:34 pm »
That'a a group of 9 sprites.

Splut for Android [----------]
Paused/halted indefinitely, might be abandoned, our graphic designer quit and the rest of us simply doesn't have the time to work on it...

Offline kindermoumoute

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 836
  • Rating: +54/-3
    • View Profile
Re: Zelda 8X8
« Reply #131 on: October 12, 2010, 01:57:19 pm »
Nice! Pretty good!
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

ASHBAD_ALVIN

  • Guest
Re: Zelda 8X8
« Reply #132 on: October 12, 2010, 01:57:26 pm »
look really nice, dude ;)

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: Zelda 8X8
« Reply #133 on: October 12, 2010, 02:25:42 pm »
ok, now im really excited for this. the use of gray on the ground is particularly amaze. however, does your character stand out well against it?

Offline Ikkerens

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 378
  • Rating: +28/-9
  • JavaScript Magician
    • View Profile
    • Walotech
Re: Zelda 8X8
« Reply #134 on: October 12, 2010, 02:28:07 pm »
I was thinking of surrounding the char with a white border.
But then again, it already has a black border.

Splut for Android [----------]
Paused/halted indefinitely, might be abandoned, our graphic designer quit and the rest of us simply doesn't have the time to work on it...