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Thanks guys Shmibs, yup, that's exactly what it means . Depending on how well this goes, I may even externalize nearly every bit of data out of the caclulator app so that it could even serve as an RPG maker of sorts.
Anyway, time for (another) update. Added some antialiased text labels for the tile numbers, and threw in tile/map selection and editing. Tilemaps are fully editable, and while the 16x16 chunks aren't movable (yet), I've put in the ability to create new chunks by clicking on non-existent areas. Now for a question on GUI and tile editing: Should I do it in a separate dialog, via right or double click in the tile selection pane? Or should I have it available in the main window, in a third frame (probably to the left of the map editor, and under the tile selection box)?
For some reason though, I can't get it to run on my system See if it works for you guys
Error: npcconvos.asm (No such file or directory)Error: tileoutp.asm (No such file or directory)Error: overworldmap.asm (No such file or directory)Exception in thread "main" java.lang.NullPointerException at ide$TileSelector.<init>(ide.java:198) at ide.main(ide.java:859)