Author Topic: [A:P] Demo Release/Discussion  (Read 48589 times)

0 Members and 1 Guest are viewing this topic.

Offline squidgetx

  • Food.
  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: [A:P] Demo Release/Discussion
« Reply #90 on: February 17, 2012, 09:08:51 pm »
Necropost, much? ???

Lol. I should get back to work on this sometime, hmm? Maybe when swim season ends...(late March)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [A:P] Demo Release/Discussion
« Reply #91 on: February 17, 2012, 09:10:53 pm »
I agree, I was actually wondering if this died or something X.x. Hopefully nothing else get in your way after the swimming season x.x

Offline nxtboy III

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 795
  • Rating: +26/-1
  • NXT!
    • View Profile
    • Program NXT
Re: [A:P] Demo Release/Discussion
« Reply #92 on: February 18, 2012, 12:16:46 am »
I like the graphics. This is in 3-lvl gray, right?

Offline squidgetx

  • Food.
  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: [A:P] Demo Release/Discussion
« Reply #93 on: February 18, 2012, 11:33:28 pm »
Yes, 3 lvl gray but there's nothing stopping me from making it 4lvl gray (which I think I am doing in my reboot)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [A:P] Demo Release/Discussion
« Reply #94 on: February 18, 2012, 11:38:05 pm »
4 level might be nice, but the problem is that in the first demo it ran at about 8-12 FPS, and the grayscale already suffered from it (for decent grayscale, it has to be refreshed about 25 times a second at regular intervals), so I think 4 level would look too flickery, unless you ran DispGraph^rr commands 3 times in a row or something in the same fashion as in Reuben Quest.

Offline squidgetx

  • Food.
  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: [A:P] Demo Release/Discussion
« Reply #95 on: February 19, 2012, 12:12:18 am »
That's true, but when I look at my old tilemap routines I cringe haha. I haven't yet coded it, but I think I should be able to get some huge speed gains over what I had before, especially because now the tiles won't be masked. (For some reason all my old tiles were masked and displayed with Pt-Mask, when I really only need the character sprite to be masked)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [A:P] Demo Release/Discussion
« Reply #96 on: February 19, 2012, 12:15:11 am »
Oh ok well that's good to hear. I wasn't sure if it could be improved much since you seemed already very good at Axe back then, seeing some of your other stuff :P

And lol at the masking part. I'm betting you'll double the speed by not having them masked O.O