I did notice that if you try to unequip something when you don't have anything equipped there, the game freezes.Woops.
In the intro text it says: sometime later, you awake. I believe it should be "awaken".Delays and stuff can be added, ok.
A delay could be added in name entering menu. It moves kind of quickly. Other menus seem the same as well.
I don't care for the non-uniform text spacing in in-game text and menus. It seems really odd to me.
Verified that Ram still clears when you talk to the shop owner.
The intro sequence looks really nice. =) The graphics are pretty and detailed as well. However; as good as the grayscale looks when still, it blurs a lot when in motion and is kind of distracting. It also seems that the character moves a bit slowly. Maybe updating the screen less would help?
I talked to the Sage in town and choose the tranquilize spell, but I can't seem to get it to work. Is there a way to equip it/ does it need to be equipped? I can't seem to do any damage in battle either. =(
This test was done on my TI-83+ SE. I'll load it on my old Black one later and try as well. Grayscale seems to act a bit better on my old model too, so I'll give you my input on that when I test it later too.
Oddly enough, the time I tried the shop, it didn't crash at all, but after I finished the dialogue with the shopkeeper, there as a rectangle that got left on the screen that went away after I moved.This is what *should* happen (although i don't know where that rectangle is coming from either...but it's quite a lot better than a RAM clear). Now I am twice as confused...why would it work on some calcs and not others?
Also, when I chose 'Stab' in the tower it presented me with the take this spell (yes or no) dialogue a second time.O.o
Allow me to confuse you further.Oddly enough, the time I tried the shop, it didn't crash at all, but after I finished the dialogue with the shopkeeper, there as a rectangle that got left on the screen that went away after I moved.This is what *should* happen (although i don't know where that rectangle is coming from either...but it's quite a lot better than a RAM clear). Now I am twice as confused...why would it work on some calcs and not others?
Allow me to confuse you further.Oddly enough, the time I tried the shop, it didn't crash at all, but after I finished the dialogue with the shopkeeper, there as a rectangle that got left on the screen that went away after I moved.This is what *should* happen (although i don't know where that rectangle is coming from either...but it's quite a lot better than a RAM clear). Now I am twice as confused...why would it work on some calcs and not others?
After battling and going to the shop, crash.
After taking the dagger twice because of the NPC engine glitch and selling one in the shop, map glitches.
Sometimes randomly, though seemingly only after I take a weapon, go to the shop and talk to the guy, crash.
I hope this is somewhat helpful.
-Walking is very slow. This could potentially be fixed by scrolling two pixels at a time, which would still look good and be much faster. Are you running in Full mode, except when using DispGraphr?I am not using Full, but he is walking at 2 px per frame. I am planning on changing it to 3 or 4 though to fix this.
-The quality of the opening images (and the map, too) could be drastically improved with 4 level grayscale, which would take up the exact same amount of memory.Unfortunately I use pt-mask() for drawing almost all of my tiles so 4 lvl gray is not really an option. Also it is difficult for me to convert 4 lvl gray images to a format that I could use on my calc. Also, the added routine would take up some extra space in the app that I can't really afford. So unfortunately, we'r stuck with 3 lvl :P
-Every time I went to the shop my calculator turned completely off and cleared RAM.>_>
-Once, when leaving a battle, the screen glitched and all the tiles were wrong.This seems to happen fairly randomly. I am not sure why, but I'll try and look into it.
It's a great start, and I look forward to seeing what you do with this!Thanks :)
Thanks for the feedback.Sounds good!-Walking is very slow. This could potentially be fixed by scrolling two pixels at a time, which would still look good and be much faster. Are you running in Full mode, except when using DispGraphr?I am not using Full, but he is walking at 2 px per frame. I am planning on changing it to 3 or 4 though to fix this.-The quality of the opening images (and the map, too) could be drastically improved with 4 level grayscale, which would take up the exact same amount of memory.Unfortunately I use pt-mask() for drawing almost all of my tiles so 4 lvl gray is not really an option. Also it is difficult for me to convert 4 lvl gray images to a format that I could use on my calc. Also, the added routine would take up some extra space in the app that I can't really afford. So unfortunately, we'r stuck with 3 lvl :P-Every time I went to the shop my calculator turned completely off and cleared RAM.>_>-Once, when leaving a battle, the screen glitched and all the tiles were wrong.This seems to happen fairly randomly. I am not sure why, but I'll try and look into it.It's a great start, and I look forward to seeing what you do with this!Thanks :)
Hmm, wonder what happened there.
A question I have is, how hard would it be for you to compress some of the Appvars into one? So we don't need to fill up our appvar screen with them.
Ah ok sounds good :)Hmm, wonder what happened there.
I don't even know >.< I suspect that I am using a bad pointer somewhere, though I haven't been able to find it yet. I haven't been looking too hard though recently (cage match)A question I have is, how hard would it be for you to compress some of the Appvars into one? So we don't need to fill up our appvar screen with them.
Easy, but only later on in development. The item and move database appvars for example, will definitely be merged together later, but I can't merge them now because I don't know how many more moves/items I will need to add. This pretty much could apply for every appvar-once I know for sure that I've finished entering ALL the data, I can (and will) attempt to merge them :)
enemies killed me instantly.D:
umm... wabbit is refusing to recognise any of those appvars and TiLp crashes upon an attempted transfer<_<...
EDIT: and GFM is refusing to group them as well...
It still seems to glitch when you die.Crud. I guess maybe $8000 is quite as valid a safeRAM area as I had thought...
...
This is definitely the best game on my calc :D, Good job ;D(http://www.omnimaga.org/Themes/default/images/gpbp_arrow_up.gif) !Why, thank you :)
however, I found 3 bugs:This is the door that you found in the middle of the field, right? In the demo, that area is not yet coded, so walking around in there would cause bugs as you discovered.
- When you enter the dark cave in the pass, Sometimes when you enter a fight, the calc freeses. I had to pull a battery to recover.
- When I was walking around in the town you start in, The game crashed, and random crap apeared on the homescreen, and the cursor kept moving down (I had the same bug once in one of my axe games, so maybe it's a bug in axe itself). Pressing [clear] solved it too.That happened to me once I think. So far I can't track down the cause...
This is the door that you found in the middle of the field, right? In the demo, that area is not yet coded, so walking around in there would cause bugs as you discovered.Yes, It was that area. Sometimes, when walking around in that area sends you back to the door you came from, but when you try to walk back to the palace, you'll end up at the same door again. also, there are monsters of level 255 someware. It enters fight mode as normally, and when you try to run, it says 'failed' and you will die, but if you attack the monster, you'll end up in an area with horizontal lines where you can't move.
with the latest demo, I had a few 'small' problems(one of them made me have to delete my save D:)This has been fixed :)
1) after fights, the character is replaced by pixels static. This persists until you flee a battle.
2) When pixelated, if you change area, the coordinates are messed up permanently D:. this caused me to delete a file after I got trapped OUTSIDE the city :P
3) this one's minor, but I would be happy if you could change your weapon after you make your choice ;)You'll be able to procure additional weapons and skills later on in the game
- When I was walking around in the town you start in, The game crashed, and random crap apeared on the homescreen, and the cursor kept moving down (I had the same bug once in one of my axe games, so maybe it's a bug in axe itself). Pressing [clear] solved it too.
I think this is some asm issue, but sometimes when I quit, I go to manage memory, and theres some weird variables take look like they take up crazy amounts of ram space, like Y1- 52368, or something like that.
When deleted, calc crashes.
Necropost, much? ???