Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Omnimaga
»
Our Projects
»
Discontinued
»
Ash: Phoenix
(Moderator:
squidgetx
) »
[A:P] Demo Release/Discussion
« previous
next »
Print
Pages:
1
2
3
[
4
]
5
6
7
Go Down
Author
Topic: [A:P] Demo Release/Discussion (Read 47827 times)
0 Members and 1 Guest are viewing this topic.
Ashbad
Guest
Re: [A:P] Demo Release/Discussion
«
Reply #45 on:
January 11, 2011, 08:26:28 pm »
oh, appvars? lolwut?
ok, my bad
Logged
squidgetx
Food.
Project Author
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +503/-17
rawr.
Re: [A:P] Demo Release/Discussion
«
Reply #46 on:
January 11, 2011, 08:26:33 pm »
Lol, I think you're missing the rest of the files
Check back on the first post, send everything in that zip to your calc except the app and _theta_AshMoD to your calc, then send the new stuff (the app and _theta_AshMoD) to your calc
edit; super fail ninja
«
Last Edit: January 11, 2011, 08:26:57 pm by squidgetx
»
Logged
Read my webcomic!
|
My SoundCloud
Projects:
[url=http://www.omnimaga.org/index.php?topic=5988.msg117813#msg117813]Check out the demo now!
- Current progress: battle engine and stuff
Proud author of:
Cuberunner
|
SpaceDash
|
The Psyche
|
XXEdit
|
AxeSynth
|
StickNinja
|
Gravity Guy
|
Embers:Phoenix
|
Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
Ashbad
Guest
Re: [A:P] Demo Release/Discussion
«
Reply #47 on:
January 11, 2011, 08:28:33 pm »
oh, okay, looks a tad bit more normal now
Wow! the title screen and cutscenes are quite beautiful, I must say!
Logged
+1/-0 karm for this message
c.sprinkle
LV5
Advanced (Next: 300)
Posts: 221
Rating: +23/-1
There ain't no rest for the wicked? True indeed.
Re: [A:P] Demo Release/Discussion
«
Reply #48 on:
January 12, 2011, 12:30:42 pm »
I love this! It's really extensive and has tons of different things to do. Can't wait for the next release.
Side note: I'm glad IVP doesn't have magic; the code for everything here at the same time must be really complex.
Logged
TiCalc Profile
squidgetx
Food.
Project Author
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +503/-17
rawr.
Re: [A:P] Demo Release/Discussion
«
Reply #49 on:
January 12, 2011, 08:39:02 pm »
Thanks. Yeah, the code is fairly complicated
After running some tests today, I've concluded that some of the routines in my NPC scripting system do not work properly
so I will go about figuring that out tomorrow. So far, it seems that you can only choose the dagger, staff, or knife/katana and actually get a weapon
which is really annoying because my archer animation is really cool
I'd get a screenshot of it but wabbit keeps crashing
edit: also, i added a poll about the name screen, but didn't feel like doubleposting
Vote/discuss please! Thanks. Also, I fixed all the bugs up there and am wondering if I should make another release so soon
«
Last Edit: January 13, 2011, 06:49:44 pm by squidgetx
»
Logged
Read my webcomic!
|
My SoundCloud
Projects:
[url=http://www.omnimaga.org/index.php?topic=5988.msg117813#msg117813]Check out the demo now!
- Current progress: battle engine and stuff
Proud author of:
Cuberunner
|
SpaceDash
|
The Psyche
|
XXEdit
|
AxeSynth
|
StickNinja
|
Gravity Guy
|
Embers:Phoenix
|
Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
squidgetx
Food.
Project Author
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +503/-17
rawr.
Re: [A:P] Demo Release/Discussion
«
Reply #50 on:
January 16, 2011, 03:34:28 pm »
*sneaks a bump
btw, has anyone managed to finish the demo? I need a gauge on the difficulty
Logged
Read my webcomic!
|
My SoundCloud
Projects:
[url=http://www.omnimaga.org/index.php?topic=5988.msg117813#msg117813]Check out the demo now!
- Current progress: battle engine and stuff
Proud author of:
Cuberunner
|
SpaceDash
|
The Psyche
|
XXEdit
|
AxeSynth
|
StickNinja
|
Gravity Guy
|
Embers:Phoenix
|
Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [A:P] Demo Release/Discussion
«
Reply #51 on:
January 16, 2011, 03:59:19 pm »
I didn't because I got busy and couldn't figure out how to equip weapon and armors, so when I went on the world map to fight enemies I would miss all the time and die in one hit
EDIT: Wait nvm there's another demo out already. ALso I missed the post about how to get a weapon. You should probably put that in the intro because I couldn't find any info about this during the intro (no NPC would mention I need to go to the King) X.x
«
Last Edit: January 16, 2011, 04:01:06 pm by DJ Omnimaga
»
Logged
squidgetx
Food.
Project Author
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +503/-17
rawr.
Re: [A:P] Demo Release/Discussion
«
Reply #52 on:
January 16, 2011, 05:02:10 pm »
So I just ran some quick diagnostics and tests on the battle engine: apparently you and your enemies are dealing damage in the 1000s
There is something....very wrong here lol
«
Last Edit: January 16, 2011, 05:02:37 pm by squidgetx
»
Logged
Read my webcomic!
|
My SoundCloud
Projects:
[url=http://www.omnimaga.org/index.php?topic=5988.msg117813#msg117813]Check out the demo now!
- Current progress: battle engine and stuff
Proud author of:
Cuberunner
|
SpaceDash
|
The Psyche
|
XXEdit
|
AxeSynth
|
StickNinja
|
Gravity Guy
|
Embers:Phoenix
|
Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
c.sprinkle
LV5
Advanced (Next: 300)
Posts: 221
Rating: +23/-1
There ain't no rest for the wicked? True indeed.
Re: [A:P] Demo Release/Discussion
«
Reply #53 on:
January 16, 2011, 05:03:57 pm »
Ick. That sounds painful.
I hope you work out the bugs.
Logged
TiCalc Profile
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [A:P] Demo Release/Discussion
«
Reply #54 on:
January 17, 2011, 05:16:17 pm »
Woah, does this happen in the new version?
Logged
qazwsx988
LV2
Member (Next: 40)
Posts: 36
Rating: +7/-0
Re: [A:P] Demo Release/Discussion
«
Reply #55 on:
January 17, 2011, 06:38:28 pm »
I got pretty far, found a few bugs.
The double "take dagger" option is still there.
When you level up to level 6, item drops from the monsters are way too frequent, something like 3 out of every 4 battles. The item drops show up at the very top of the screen.
Also, you can one hit KO anything at level 6 (used a dagger). For some reason, also when I leveled up, I learned Stab again, so I had 2 stab options. The new one doesn't work, the old one works fine.
Anyways, it's alot better than the first demo, very playable.
I have a question about where the end is:
Spoiler
For
Spoiler
:
I got the key by killing the band it in one hit b/c of the damage bug, and I talked to the king. How do I get him to move? He says he'll unlock the back gate, but I can't find a way to the east pass.
Logged
squidgetx
Food.
Project Author
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +503/-17
rawr.
Re: [A:P] Demo Release/Discussion
«
Reply #56 on:
January 17, 2011, 06:45:52 pm »
That's where the end is
Later, I'll code in a script for the king to "unlock" a door in the palace, through which you can move on.
Thanks for pointing out the item drop bugginess, as well as the move learning thing. Did you say that the new one didn't work though? That shouldn't be happening.
I'm still working on fixing up the battle engine currently, and I've fixed those other bugs. New (and hopefully final) demo release will come out when that's done
Then I'll start spriting/scripting/mapping the rest of the game
Logged
Read my webcomic!
|
My SoundCloud
Projects:
[url=http://www.omnimaga.org/index.php?topic=5988.msg117813#msg117813]Check out the demo now!
- Current progress: battle engine and stuff
Proud author of:
Cuberunner
|
SpaceDash
|
The Psyche
|
XXEdit
|
AxeSynth
|
StickNinja
|
Gravity Guy
|
Embers:Phoenix
|
Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
qazwsx988
LV2
Member (Next: 40)
Posts: 36
Rating: +7/-0
Re: [A:P] Demo Release/Discussion
«
Reply #57 on:
January 17, 2011, 08:29:45 pm »
No, the "new" one is just stab again, so I have two stab options, and the 2nd one doesn't work.
Logged
squidgetx
Food.
Project Author
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +503/-17
rawr.
Re: [A:P] Demo Release/Discussion
«
Reply #58 on:
January 17, 2011, 09:18:38 pm »
What happens if you try and use the second stab option?
Logged
Read my webcomic!
|
My SoundCloud
Projects:
[url=http://www.omnimaga.org/index.php?topic=5988.msg117813#msg117813]Check out the demo now!
- Current progress: battle engine and stuff
Proud author of:
Cuberunner
|
SpaceDash
|
The Psyche
|
XXEdit
|
AxeSynth
|
StickNinja
|
Gravity Guy
|
Embers:Phoenix
|
Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
qazwsx988
LV2
Member (Next: 40)
Posts: 36
Rating: +7/-0
Re: [A:P] Demo Release/Discussion
«
Reply #59 on:
January 18, 2011, 02:07:09 pm »
It always misses.
Like in the first demo.
Logged
Print
Pages:
1
2
3
[
4
]
5
6
7
Go Up
« previous
next »
Omnimaga
»
Forum
»
Omnimaga
»
Our Projects
»
Discontinued
»
Ash: Phoenix
(Moderator:
squidgetx
) »
[A:P] Demo Release/Discussion