Author Topic: [A:P] Demo Release/Discussion  (Read 47827 times)

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Ashbad

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Re: [A:P] Demo Release/Discussion
« Reply #45 on: January 11, 2011, 08:26:28 pm »
oh, appvars?  lolwut? :P

ok, my bad ;)

Offline squidgetx

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Re: [A:P] Demo Release/Discussion
« Reply #46 on: January 11, 2011, 08:26:33 pm »
Lol, I think you're missing the rest of the files :P Check back on the first post, send everything in that zip to your calc except the app and _theta_AshMoD to your calc, then send the new stuff (the app and _theta_AshMoD) to your calc
edit; super fail ninja
« Last Edit: January 11, 2011, 08:26:57 pm by squidgetx »

Ashbad

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Re: [A:P] Demo Release/Discussion
« Reply #47 on: January 11, 2011, 08:28:33 pm »
oh, okay, looks a tad bit more normal now :)

Wow!  the title screen and cutscenes are quite beautiful, I must say! :D

Offline c.sprinkle

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Re: [A:P] Demo Release/Discussion
« Reply #48 on: January 12, 2011, 12:30:42 pm »
I love this! It's really extensive and has tons of different things to do. Can't wait for the next release.

Side note: I'm glad IVP doesn't have magic; the code for everything here at the same time must be really complex.  :P

Offline squidgetx

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Re: [A:P] Demo Release/Discussion
« Reply #49 on: January 12, 2011, 08:39:02 pm »
Thanks. Yeah, the code is fairly complicated <_<

After running some tests today, I've concluded that some of the routines in my NPC scripting system do not work properly :( so I will go about figuring that out tomorrow. So far, it seems that you can only choose the dagger, staff, or knife/katana and actually get a weapon :P which is really annoying because my archer animation is really cool :P

I'd get a screenshot of it but wabbit keeps crashing :(

edit: also, i added a poll about the name screen, but didn't feel like doubleposting :P Vote/discuss please! Thanks. Also, I fixed all the bugs up there and am wondering if I should make another release so soon <_<
« Last Edit: January 13, 2011, 06:49:44 pm by squidgetx »

Offline squidgetx

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Re: [A:P] Demo Release/Discussion
« Reply #50 on: January 16, 2011, 03:34:28 pm »
*sneaks a bump :P

btw, has anyone managed to finish the demo? I need a gauge on the difficulty

Offline DJ Omnimaga

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Re: [A:P] Demo Release/Discussion
« Reply #51 on: January 16, 2011, 03:59:19 pm »
I didn't because I got busy and couldn't figure out how to equip weapon and armors, so when I went on the world map to fight enemies I would miss all the time and die in one hit :(

EDIT: Wait nvm there's another demo out already. ALso I missed the post about how to get a weapon. You should probably put that in the intro because I couldn't find any info about this during the intro (no NPC would mention I need to go to the King) X.x
« Last Edit: January 16, 2011, 04:01:06 pm by DJ Omnimaga »

Offline squidgetx

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Re: [A:P] Demo Release/Discussion
« Reply #52 on: January 16, 2011, 05:02:10 pm »
So I just ran some quick diagnostics and tests on the battle engine: apparently you and your enemies are dealing damage in the 1000s D:


There is something....very wrong here lol
« Last Edit: January 16, 2011, 05:02:37 pm by squidgetx »

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Re: [A:P] Demo Release/Discussion
« Reply #53 on: January 16, 2011, 05:03:57 pm »
Ick. That sounds painful.  ;)
I hope you work out the bugs.  :)

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Re: [A:P] Demo Release/Discussion
« Reply #54 on: January 17, 2011, 05:16:17 pm »
Woah, does this happen in the new version?

Offline qazwsx988

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Re: [A:P] Demo Release/Discussion
« Reply #55 on: January 17, 2011, 06:38:28 pm »
I got pretty far, found a few bugs.
The double "take dagger" option is still there.
When you level up to level 6, item drops from the monsters are way too frequent, something like 3 out of every 4 battles. The item drops show up at the very top of the screen.
Also, you can one hit KO anything at level 6 (used a dagger).  For some reason, also when I leveled up, I learned Stab again, so I had 2 stab options.  The new one doesn't work, the old one works fine.

Anyways, it's alot better than the first demo, very playable.

I have a question about where the end is:
Spoiler For Spoiler:
I got the key by killing the band it in one hit b/c of the damage bug, and I talked to the king.  How do I get him to move? He says he'll unlock the back gate, but I can't find a way to the east pass.

Offline squidgetx

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Re: [A:P] Demo Release/Discussion
« Reply #56 on: January 17, 2011, 06:45:52 pm »
That's where the end is :P Later, I'll code in a script for the king to "unlock" a door in the palace, through which you can move on.

Thanks for pointing out the item drop bugginess, as well as the move learning thing. Did you say that the new one didn't work though? That shouldn't be happening.

I'm still working on fixing up the battle engine currently, and I've fixed those other bugs. New (and hopefully final) demo release will come out when that's done :P Then I'll start spriting/scripting/mapping the rest of the game

Offline qazwsx988

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Re: [A:P] Demo Release/Discussion
« Reply #57 on: January 17, 2011, 08:29:45 pm »
No, the "new" one is just stab again, so I have two stab options, and the 2nd one doesn't work.

Offline squidgetx

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Re: [A:P] Demo Release/Discussion
« Reply #58 on: January 17, 2011, 09:18:38 pm »
What happens if you try and use the second stab option?

Offline qazwsx988

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Re: [A:P] Demo Release/Discussion
« Reply #59 on: January 18, 2011, 02:07:09 pm »
It always misses.
Like in the first demo.