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Fill(L6,768,$FF)DispGraphPause 400
It's the same fade I use in a lot of games, haha. For some reason (maybe it's the screen driver or something) it just looks really clean and awesome. The code is literally Code: [Select]Fill(L6,768,$FF)DispGraphPause 400
are NPC's going to be able to move at all? are you going to have some sort of cutscene scripting? how is encountering enemies going to work?
I've kept watching the screenshot and I can't figure out how you did the clean fade transition between maps - or is that just a Wabbit artifact?