Author Topic: Ash: Phoenix- Reboot  (Read 67069 times)

0 Members and 1 Guest are viewing this topic.

Offline squidgetx

  • Food.
  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Ash: Phoenix- Reboot
« Reply #105 on: May 29, 2013, 09:28:57 pm »
Nope, sorry :P

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Re: Ash: Phoenix- Reboot
« Reply #106 on: May 30, 2013, 01:27:37 pm »
And is the project still alive? :P

Offline squidgetx

  • Food.
  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Ash: Phoenix- Reboot
« Reply #107 on: May 30, 2013, 09:14:24 pm »
Well I haven't worked on it in a while, but I've got some more free time now so I might work on it again

The main issue right now is I'm kind of stuck in a development dilemma; I don't want to work on extending the game world until I'm sure the engine is well scaled and bug free (becase then I'll have to re do it) but I can't test the scaling or look for bugs without extending the game world :P

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Ash: Phoenix- Reboot
« Reply #108 on: May 30, 2013, 10:15:19 pm »
That is cool to hear, sucks that you are stuck with development atm tho x.x good luck!

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: Ash: Phoenix- Reboot
« Reply #109 on: June 01, 2013, 01:47:10 pm »
Hum, maybe you can try making a stupid extended world that would just be repetitions of the same area copy-pasted multiple times, so you can try your engine (and debug it if you find problems) then extend the world for real ?
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline squidgetx

  • Food.
  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Ash: Phoenix- Reboot
« Reply #110 on: June 24, 2013, 09:01:03 pm »
Small progress, I touched the code yesterday in the first time in months (lol) and fired up the IDE. Starting to get back into it a little, I fixed a bug with the item system and optimized a couple bytes off it.

I'm just at the edge of the app max size now, so the next step is probably to move the last of the data out of the app (which will also help making language packs much easier).

I need to finalize how I want the opening of the game to go...That's something I had had a lot of trouble with before development stopped. I've been watching Sequelitis, a youtube show on game design and trying to work it in but it's been difficult. One of the concepts (this can be found in the episode on Megaman) is to introduce the enemy right away to give the player something to work for so I've been working that in. That particular npc script though might be a challenge.

One major weakness of my current engine is that npc's placement cannot be altered by player flag data, only their dialogue... I really don't want to add something in to rectify this because everything is so built up already so I'm just going to need to figure out something clever.
« Last Edit: June 24, 2013, 09:07:48 pm by squidgetx »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Ash: Phoenix- Reboot
« Reply #111 on: June 24, 2013, 11:05:09 pm »
Looks very good and glad to see more progress. Just a suggestio, though: You should maybe 3D-ize the rocks and stuff to the right of the forest map, since it kinda looks flat compared to the trees and other stuff.

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Ash: Phoenix- Reboot
« Reply #112 on: October 29, 2013, 12:44:48 pm »
Yeah, I know, necroing this again but :P

Do you still plan to finish it ?

Offline TheCoder1998

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 434
  • Rating: +20/-2
  • my art is written in code, not in graphite
    • View Profile
    • My website :D
Re: Ash: Phoenix- Reboot
« Reply #113 on: October 29, 2013, 03:05:20 pm »
yeah! this looks awesome!
he should definitely finish it
my ticalc acc:

http://www.ticalc.org/archives/files/authors/113/11365.html

Spoiler For The Best Song Ever:


follow me on tumblr :)
www.rickdepizza.tumblr.com

check out my anilist :D
http://anilist.co/animelist/29701/Rickdepizza

Offline tpt1234567890

  • LV3 Member (Next: 100)
  • ***
  • Posts: 45
  • Rating: +0/-0
    • View Profile
Re: Ash: Phoenix- Reboot
« Reply #114 on: October 29, 2013, 05:15:24 pm »
yeah! this looks awesome!
he should definitely finish it


Agreed!

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Ash: Phoenix- Reboot
« Reply #115 on: June 21, 2014, 03:18:51 pm »
* Streetwalrus prods Squidgetx with a stick. :I
I'd love to see this finished. Really, you were doing an awesome job with it. :D

Offline pimathbrainiac

  • Occasionally I make projects
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: Ash: Phoenix- Reboot
« Reply #116 on: June 21, 2014, 03:20:28 pm »
* pimathbrainiac seconds the prod.

This looks amazing. I would really like to see this happen.
I am Bach.

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Ash: Phoenix- Reboot
« Reply #117 on: June 21, 2014, 03:24:38 pm »
Very true. Ti's a shame squidgetx hasn't been around much recently. Guess he's just been busy.

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Ash: Phoenix- Reboot
« Reply #118 on: June 21, 2014, 03:27:04 pm »
Yeah.
Also TI is a shame indeed. :trollface:

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Ash: Phoenix- Reboot
« Reply #119 on: June 21, 2014, 03:45:07 pm »
Whoops! Dat typo.  :blah: