Thanks for the support ^^
Currently I'm working on adding lots of awesome features to my map editor to facilitate the ease of entering said data. Basically, the current process I have to go through to add a new map goes like this:
1)Create map entry in a program
2)Compile program and run to write in new data
3)Compile sprite editor
4)Make tiles, paste hex into another program
5)Compile program and run to write in new data
6)Make map and write out NPC convos
7)Compile and run 2 programs to update NPC data
8)Write down all the tile coordinates that are warp tiles and their destinations
9)Write down all the NPC tile coordinates
10)Enter all of this data into the map data program
11)Compile, run it.
12)Debugging requires repeats of entire parts of the process.
As you can see, this is not good for my flash chip nor my sanity, so my new mapmaker will hopefully be able to boil down the process to this:
1)Hit "Create New Map" and enter appropriate data (tileset, name, etc.)
2)Make map and tileset
3)Select warp tiles graphically (with the map viewing engine, to save hassle on writing down numbers and stuff)
4)Select NPC tiles the same way
5)Use old process for NPC convos, but that's ok i guess
Also, I posted a new release in the release thread, so check it out if you were having any bug issues before