Author Topic: Ash: Phoenix  (Read 118537 times)

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Offline squidgetx

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Re: Ash: Phoenix
« Reply #315 on: March 24, 2011, 10:22:14 pm »
Thanks. I need to finish this. Like seriously. I'm just kinda posting to motivate myself, sorry if you were expecting an update. I do have a question for you guys though.

Would it be all right if I left the current move animations as they are (one unique one per class) and didn't add the others like I had originally planned? Initially I wanted to have one new animation for every 2 weapon skills or something, but it's going to take up too much space, plus I really really don't want to....unless someone does it for me....
« Last Edit: March 24, 2011, 10:22:41 pm by squidgetx »

Offline DJ Omnimaga

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Re: Ash: Phoenix
« Reply #316 on: April 04, 2011, 03:42:14 pm »
Hmm personally I am fine with this. Just make sure it's not like Final Fantasy I, where all 48 magic spell or so had the exact same animation. O.O


In Illusiat 13, some magic looks similar at different levels.

Also I hope you don't kill this project nor lose interest in calc stuff. I noticed you've been posting less project updates lately. :(

Offline squidgetx

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Re: Ash: Phoenix
« Reply #317 on: April 04, 2011, 03:49:36 pm »
Well as far as animations go, there'll be probably 8 distinct animations...warrior attack, mage attack, archer attack, shadow attack, spirit attack, undead attack, heal, and stat up/down, so it shouldn't be that bad.

I haven't managed to get that much done...I need to crack down on the story and figure out all the details so I can figure out how this game is going to work together...

As for my other projects, I am working on something "secret"..although I think a few of you might know what it is...It's pretty hard though, and I'm actually starting to warm back up to this project again (since it's been hibernating for a while...)
« Last Edit: April 04, 2011, 03:51:32 pm by squidgetx »

Offline squidgetx

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Re: Ash: Phoenix
« Reply #318 on: May 11, 2011, 04:08:11 pm »
Wow, has it really been a month since I've posted here?  O.O

Anyway, I do have some updates for you guys to read. This project is back on active development as my #1 priority calc project (Tiny wings is being uncooperative atm). I've worked out the area that i had been stuck on (that's what happens when you plan poorly), have constructed many tiles (Currently I think we have around 208 different tiles), etc. Also, the total file size has been made to take around 117k of Flash, uncompressed :)

Currently (in addition to map-making and script-writing) I am working on a part of the NPC scripting system to allow the flag-setting mechanism to be a flag-toggling mechanism, so I can make fun lever puzzles a la Zelda

Offline DJ Omnimaga

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Re: Ash: Phoenix
« Reply #319 on: May 11, 2011, 04:09:46 pm »
Nice, I'M glad this was revived, I was starting to have worries that it was dead D:

Also I like the flag setting idea. It would be nice to see some puzzles in the game. Just make sure they're not too hard either, though. :P

Any luck with computer issues?

Offline squidgetx

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Re: Ash: Phoenix
« Reply #320 on: May 11, 2011, 04:12:40 pm »
Eh, some good/bad news regarding comp issues

Bad: I/my parents have been too busy to put TI-connect onto this computer
Good: My regular computer will be fixed in about a week :)

Offline Deep Toaster

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Re: Ash: Phoenix
« Reply #321 on: May 14, 2011, 10:53:51 am »
That's great! Computer issues suck :P

Glad this is alive and well :D




Offline DJ Omnimaga

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Re: Ash: Phoenix
« Reply #322 on: May 26, 2011, 12:55:51 am »
Glad to hear Squidgetx :D

Offline annoyingcalc

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Re: Ash: Phoenix
« Reply #323 on: July 13, 2011, 06:40:07 pm »
I am a good bit late but I downloaded the demo PURE awesomness  :D
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Offline squidgetx

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Re: Ash: Phoenix
« Reply #324 on: July 16, 2011, 08:26:40 pm »
I am a good bit late but I downloaded the demo PURE awesomness  :D

Thanks.

The contest is over. I'm going to start working on this again.

Offline annoyingcalc

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Re: Ash: Phoenix
« Reply #325 on: July 17, 2011, 10:35:46 am »
I am a good bit late but I downloaded the demo PURE awesomness  :D

Thanks.

The contest is over. I'm going to start working on this again.

YES!
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Offline ztrumpet

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Re: Ash: Phoenix
« Reply #326 on: July 17, 2011, 06:29:06 pm »
I am a good bit late but I downloaded the demo PURE awesomness  :D

Thanks.

The contest is over. I'm going to start working on this again.

YES!
Awesome!  Good luck. :D  I can't wait for more updates. :)

Offline DJ Omnimaga

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Re: Ash: Phoenix
« Reply #327 on: July 15, 2012, 11:46:32 pm »
I hope this isn't dead. It looked great and I would like to see it finished at one point D:

Offline Streetwalrus

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Re: Ash: Phoenix
« Reply #328 on: October 06, 2012, 04:25:57 am »
I hope this isn't dead. It looked great and I would like to see it finished at one point D:
Me too :'(

Offline Hayleia

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Re: Ash: Phoenix
« Reply #329 on: October 06, 2012, 07:44:13 am »
I hope this isn't dead. It looked great and I would like to see it finished at one point D:
Me too :'(
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