Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
ASM
»
[83+ ASM] Asm help
« previous
next »
Print
Pages: [
1
]
2
3
Go Down
Author
Topic: [83+ ASM] Asm help (Read 16402 times)
0 Members and 1 Guest are viewing this topic.
4ce_labs
Guest
[83+ ASM] Asm help
«
on:
April 24, 2006, 09:07:00 am »
Can anyone convert a basic code to asm?
i MEAN if I give you a code you can make it in asm?
Logged
saubue
Guest
[83+ ASM] Asm help
«
Reply #1 on:
April 24, 2006, 09:13:00 am »
Seems like you're posting in the wrong forum...
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
[83+ ASM] Asm help
«
Reply #2 on:
April 24, 2006, 09:22:00 am »
I bet many BASIC Coderz want someone to do that ^^
So, nope... I know of noone who'd have the time
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
[83+ ASM] Asm help
«
Reply #3 on:
April 24, 2006, 09:35:00 am »
You can use EzAsm on ticalc.org, which is close to what your saying. But it is really bad..
Logged
BCTurk
Guest
[83+ ASM] Asm help
«
Reply #4 on:
April 24, 2006, 02:55:00 pm »
Topic Moved.
Logged
Liazon
Guest
[83+ ASM] Asm help
«
Reply #5 on:
April 25, 2006, 09:36:00 am »
Keep in mind, converting to ASM is not as simple as saying "Ans->x is ..... in ASM"
There are some things that ASM would have difficulty doing, forcing you to change some of the logic of the Basic. In fact, some of the Basic optimizations may be very difficult to translate into ASM.
Logged
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
[83+ ASM] Asm help
«
Reply #6 on:
April 25, 2006, 10:36:00 am »
I don't know about that, the built in basic interpreter does a pretty good job of converting it all...
If it would be legal to disassemble
that
then it is what you should try.
Logged
One of these days I'll get a sig I'm really proud of.
Liazon
Guest
[83+ ASM] Asm help
«
Reply #7 on:
April 25, 2006, 11:48:00 am »
No I'm saying, ASM doesn't have access to Ans, most user variables, lists, without slowing down ( I think mostly ROM calls are used to access those) You would have to change some of the logic of the program. Also, more complex versions of things like X+1(X>0)->X will require more steps. Overall, it's a longer process.
Might as well write an original ASM program.
Logged
shadow
Guest
[83+ ASM] Asm help
«
Reply #8 on:
April 25, 2006, 01:04:00 pm »
why do you want 2 convert it into ASM in the first place?
2 make it faster?
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
[83+ ASM] Asm help
«
Reply #9 on:
April 26, 2006, 02:41:00 am »
i think so but most of the time it will end up bigger i think
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
[83+ ASM] Asm help
«
Reply #10 on:
April 26, 2006, 03:41:00 am »
QuoteBegin-xlibman+Apr 26 2006, 03:41 PM-->
QUOTE
(xlibman @ Apr 26 2006, 03:41 PM)
i think so but most of the time it will end up bigger i think
If done correctly, it gets smaller. Using a buggy converter, it can get huuuge.
Using Asmlibs is the best compromise for me
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
[83+ ASM] Asm help
«
Reply #11 on:
April 26, 2006, 04:07:00 am »
Yeah, it's a little difficult to make a converter that will convert basic<->Asm etc. As it also depends on who programs the converter, they may do a poor job. But in most cases it is just hard to be able to convert it and make it clean, as it has to look at all possibilities..
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
[83+ ASM] Asm help
«
Reply #12 on:
April 26, 2006, 04:23:00 am »
Removed caps letter in first post/topic title
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
[83+ ASM] Asm help
«
Reply #13 on:
April 26, 2006, 04:31:00 am »
QuoteBegin-xlibman+Apr 26 2006, 10:23 AM-->
QUOTE
(xlibman @ Apr 26 2006, 10:23 AM)
Removed caps letter in first post/topic title
I didn't even realize that
Logged
Liazon
Guest
[83+ ASM] Asm help
«
Reply #14 on:
April 26, 2006, 09:20:00 am »
QuoteBegin-kalan_vod+Apr 26 2006, 10:07 AM-->
QUOTE
(kalan_vod @ Apr 26 2006, 10:07 AM)
Yeah, it's a little difficult to make a converter that will convert basic<->Asm etc. As it also depends on who programs the converter, they may do a poor job. But in most cases it is just hard to be able to convert it and make it clean, as it has to look at all possibilities..
It's like this. Due to the nature of ASM (things like self modifying code, functions, free form structure), trying to translate the nature of the BASIC code would be inefficient if you only said this should equal that in ASM. Sometimes, depending on the nature of your game, there may be opportunities in ASM to code it a certain way to save space and make it faster. This requires 1337 skills that I do not possess (mainly because I program 68k
)
If you want MegaMan Subzero converted to ASM, I suggest you learn ASM your self, because if the nature of the game is mostly action and speed critical, it would be advantageous to learn ASM and give a shot at coding.
Logged
Print
Pages: [
1
]
2
3
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
ASM
»
[83+ ASM] Asm help