Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
ASM
»
[83+ ASM] Asm help
« previous
next »
Print
Pages:
1
[
2
]
3
Go Down
Author
Topic: [83+ ASM] Asm help (Read 15358 times)
0 Members and 1 Guest are viewing this topic.
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
[83+ ASM] Asm help
«
Reply #15 on:
April 26, 2006, 09:32:00 am »
QuoteBegin-Liazon+Apr 26 2006, 03:20 PM-->
QUOTE
(Liazon @ Apr 26 2006, 03:20 PM)
QuoteBegin-kalan_vod+Apr 26 2006, 10:07 AM-->
QUOTE
(kalan_vod @ Apr 26 2006, 10:07 AM)
Yeah, it's a little difficult to make a converter that will convert basic<->Asm etc. As it also depends on who programs the converter, they may do a poor job. But in most cases it is just hard to be able to convert it and make it clean, as it has to look at all possibilities..
It's like this. Due to the nature of ASM (things like self modifying code, functions, free form structure), trying to translate the nature of the BASIC code would be inefficient if you only said this should equal that in ASM. Sometimes, depending on the nature of your game, there may be opportunities in ASM to code it a certain way to save space and make it faster. This requires 1337 skills that I do not possess (mainly because I program 68k
)
If you want MegaMan Subzero converted to ASM, I suggest you learn ASM your self, because if the nature of the game is mostly action and speed critical, it would be advantageous to learn ASM and give a shot at coding.
I was trying to say it in a similar way, but I think you covered it
.
Logged
Dragon__lance
Guest
[83+ ASM] Asm help
«
Reply #16 on:
April 26, 2006, 01:25:00 pm »
I agree, I myself am learning asm currently. It's not that hard if you read through all the tutorials thouroghly. BASIC with Xlib can do anything ASM can do, but only slower.
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
[83+ ASM] Asm help
«
Reply #17 on:
April 26, 2006, 02:13:00 pm »
QuoteBegin-Dragon__lance+Apr 26 2006, 07:25 PM-->
QUOTE
(Dragon__lance @ Apr 26 2006, 07:25 PM)
I agree, I myself am learning asm currently. It's not that hard if you read through all the tutorials thouroghly. BASIC with Xlib can do anything ASM can do, but only slower.
Sadly I have seen some Asm games slower than basic + asm libs...
Logged
Liazon
Guest
[83+ ASM] Asm help
«
Reply #18 on:
April 26, 2006, 02:22:00 pm »
Ya, to really make it fast requires experience. There's actually an ASM Optimizations thread on MC. Those guys are hardcore about their ASM.
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
[83+ ASM] Asm help
«
Reply #19 on:
April 26, 2006, 02:49:00 pm »
I am scared to go in there, too advanced for me...but I try
Logged
g28401
Guest
[83+ ASM] Asm help
«
Reply #20 on:
April 28, 2006, 05:41:00 pm »
*likes his basic* makes it easy to work in class.
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
[83+ ASM] Asm help
«
Reply #21 on:
April 29, 2006, 06:49:00 am »
QuoteBegin-g28401+Apr 29 2006, 06:41 AM-->
QUOTE
(g28401 @ Apr 29 2006, 06:41 AM)
*likes his basic* makes it easy to work in class.
*
Spellshaper
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
[83+ ASM] Asm help
«
Reply #22 on:
April 29, 2006, 06:58:00 am »
My teacher for math told me "You wont make money programming for calculators" I guess he was right
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
[83+ ASM] Asm help
«
Reply #23 on:
April 29, 2006, 07:26:00 am »
QuoteBegin-kalan_vod+Apr 29 2006, 07:58 PM-->
QUOTE
(kalan_vod @ Apr 29 2006, 07:58 PM)
My teacher for math told me "You wont make money programming for calculators" I guess he was right
I don't wanna make money with it... I wanna make people happy
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
[83+ ASM] Asm help
«
Reply #24 on:
April 29, 2006, 08:06:00 am »
I would settle for making people happy, but I haven't done that yet.
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
[83+ ASM] Asm help
«
Reply #25 on:
April 29, 2006, 08:28:00 am »
me either ^_^
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55942
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
[83+ ASM] Asm help
«
Reply #26 on:
April 29, 2006, 09:54:00 am »
QuoteBegin-kalan_vod+Apr 29 2006, 03:06 PM-->
QUOTE
(kalan_vod @ Apr 29 2006, 03:06 PM)
I would settle for making people happy, but I haven't done that yet.
ME!!!!111!1!1!11!!11!11111
I dont want to make money with calc games, I just make(made) them for fun. Back in hi school like 5 ppl tried my games, not much cared, and I still continued coding
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
[83+ ASM] Asm help
«
Reply #27 on:
April 29, 2006, 10:04:00 am »
QuoteBegin-xlibman+Apr 29 2006, 03:54 PM-->
QUOTE
(xlibman @ Apr 29 2006, 03:54 PM)
QuoteBegin-kalan_vod+Apr 29 2006, 03:06 PM-->
QUOTE
(kalan_vod @ Apr 29 2006, 03:06 PM)
I would settle for making people happy, but I haven't done that yet.
ME!!!!111!1!1!11!!11!11111
I dont want to make money with calc games, I just make(made) them for fun. Back in hi school like 5 ppl tried my games, not much cared, and I still continued coding
Thanks
, I didn't have many who were that interested in my games but there were a few
.
Logged
Liazon
Guest
[83+ ASM] Asm help
«
Reply #28 on:
April 29, 2006, 02:20:00 pm »
QuoteBegin-Spellshaper+Apr 29 2006, 01:26 PM-->
QUOTE
(Spellshaper @ Apr 29 2006, 01:26 PM)
QuoteBegin-kalan_vod+Apr 29 2006, 07:58 PM-->
QUOTE
(kalan_vod @ Apr 29 2006, 07:58 PM)
My teacher for math told me "You wont make money programming for calculators" I guess he was right
I don't wanna make money with it... I wanna make people happy
Same here
:thumb:
Logged
Dragon__lance
Guest
[83+ ASM] Asm help
«
Reply #29 on:
April 29, 2006, 03:53:00 pm »
I actually have an ASM question, wondering if anyone can answer?
How does storing data in seperate ASM prgm's work,like in Desolate or Verdate Forest?
Logged
Print
Pages:
1
[
2
]
3
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
ASM
»
[83+ ASM] Asm help