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Omnimaga
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[83+ ASM] Asm help
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Topic: [83+ ASM] Asm help (Read 16388 times)
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kalan_vod
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[83+ ASM] Asm help
«
Reply #15 on:
April 26, 2006, 09:32:00 am »
QuoteBegin-Liazon+Apr 26 2006, 03:20 PM-->
QUOTE
(Liazon @ Apr 26 2006, 03:20 PM)
QuoteBegin-kalan_vod+Apr 26 2006, 10:07 AM-->
QUOTE
(kalan_vod @ Apr 26 2006, 10:07 AM)
Yeah, it's a little difficult to make a converter that will convert basic<->Asm etc. As it also depends on who programs the converter, they may do a poor job. But in most cases it is just hard to be able to convert it and make it clean, as it has to look at all possibilities..
It's like this. Due to the nature of ASM (things like self modifying code, functions, free form structure), trying to translate the nature of the BASIC code would be inefficient if you only said this should equal that in ASM. Sometimes, depending on the nature of your game, there may be opportunities in ASM to code it a certain way to save space and make it faster. This requires 1337 skills that I do not possess (mainly because I program 68k
)
If you want MegaMan Subzero converted to ASM, I suggest you learn ASM your self, because if the nature of the game is mostly action and speed critical, it would be advantageous to learn ASM and give a shot at coding.
I was trying to say it in a similar way, but I think you covered it
.
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Dragon__lance
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[83+ ASM] Asm help
«
Reply #16 on:
April 26, 2006, 01:25:00 pm »
I agree, I myself am learning asm currently. It's not that hard if you read through all the tutorials thouroghly. BASIC with Xlib can do anything ASM can do, but only slower.
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kalan_vod
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[83+ ASM] Asm help
«
Reply #17 on:
April 26, 2006, 02:13:00 pm »
QuoteBegin-Dragon__lance+Apr 26 2006, 07:25 PM-->
QUOTE
(Dragon__lance @ Apr 26 2006, 07:25 PM)
I agree, I myself am learning asm currently. It's not that hard if you read through all the tutorials thouroghly. BASIC with Xlib can do anything ASM can do, but only slower.
Sadly I have seen some Asm games slower than basic + asm libs...
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Liazon
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[83+ ASM] Asm help
«
Reply #18 on:
April 26, 2006, 02:22:00 pm »
Ya, to really make it fast requires experience. There's actually an ASM Optimizations thread on MC. Those guys are hardcore about their ASM.
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kalan_vod
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[83+ ASM] Asm help
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Reply #19 on:
April 26, 2006, 02:49:00 pm »
I am scared to go in there, too advanced for me...but I try
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g28401
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[83+ ASM] Asm help
«
Reply #20 on:
April 28, 2006, 05:41:00 pm »
*likes his basic* makes it easy to work in class.
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Spellshaper
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This is me. Or maybe not.
[83+ ASM] Asm help
«
Reply #21 on:
April 29, 2006, 06:49:00 am »
QuoteBegin-g28401+Apr 29 2006, 06:41 AM-->
QUOTE
(g28401 @ Apr 29 2006, 06:41 AM)
*likes his basic* makes it easy to work in class.
*
Spellshaper
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kalan_vod
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[83+ ASM] Asm help
«
Reply #22 on:
April 29, 2006, 06:58:00 am »
My teacher for math told me "You wont make money programming for calculators" I guess he was right
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Spellshaper
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This is me. Or maybe not.
[83+ ASM] Asm help
«
Reply #23 on:
April 29, 2006, 07:26:00 am »
QuoteBegin-kalan_vod+Apr 29 2006, 07:58 PM-->
QUOTE
(kalan_vod @ Apr 29 2006, 07:58 PM)
My teacher for math told me "You wont make money programming for calculators" I guess he was right
I don't wanna make money with it... I wanna make people happy
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kalan_vod
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[83+ ASM] Asm help
«
Reply #24 on:
April 29, 2006, 08:06:00 am »
I would settle for making people happy, but I haven't done that yet.
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Spellshaper
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This is me. Or maybe not.
[83+ ASM] Asm help
«
Reply #25 on:
April 29, 2006, 08:28:00 am »
me either ^_^
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DJ Omnimaga
Clacualters are teh gr33t
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[83+ ASM] Asm help
«
Reply #26 on:
April 29, 2006, 09:54:00 am »
QuoteBegin-kalan_vod+Apr 29 2006, 03:06 PM-->
QUOTE
(kalan_vod @ Apr 29 2006, 03:06 PM)
I would settle for making people happy, but I haven't done that yet.
ME!!!!111!1!1!11!!11!11111
I dont want to make money with calc games, I just make(made) them for fun. Back in hi school like 5 ppl tried my games, not much cared, and I still continued coding
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kalan_vod
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[83+ ASM] Asm help
«
Reply #27 on:
April 29, 2006, 10:04:00 am »
QuoteBegin-xlibman+Apr 29 2006, 03:54 PM-->
QUOTE
(xlibman @ Apr 29 2006, 03:54 PM)
QuoteBegin-kalan_vod+Apr 29 2006, 03:06 PM-->
QUOTE
(kalan_vod @ Apr 29 2006, 03:06 PM)
I would settle for making people happy, but I haven't done that yet.
ME!!!!111!1!1!11!!11!11111
I dont want to make money with calc games, I just make(made) them for fun. Back in hi school like 5 ppl tried my games, not much cared, and I still continued coding
Thanks
, I didn't have many who were that interested in my games but there were a few
.
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Liazon
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[83+ ASM] Asm help
«
Reply #28 on:
April 29, 2006, 02:20:00 pm »
QuoteBegin-Spellshaper+Apr 29 2006, 01:26 PM-->
QUOTE
(Spellshaper @ Apr 29 2006, 01:26 PM)
QuoteBegin-kalan_vod+Apr 29 2006, 07:58 PM-->
QUOTE
(kalan_vod @ Apr 29 2006, 07:58 PM)
My teacher for math told me "You wont make money programming for calculators" I guess he was right
I don't wanna make money with it... I wanna make people happy
Same here
:thumb:
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Dragon__lance
Guest
[83+ ASM] Asm help
«
Reply #29 on:
April 29, 2006, 03:53:00 pm »
I actually have an ASM question, wondering if anyone can answer?
How does storing data in seperate ASM prgm's work,like in Desolate or Verdate Forest?
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