Author Topic: [83+ ASM] Asm help  (Read 16186 times)

0 Members and 2 Guests are viewing this topic.

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
[83+ ASM] Asm help
« Reply #15 on: April 26, 2006, 09:32:00 am »
QuoteBegin-Liazon+Apr 26 2006, 03:20 PM-->
QUOTE (Liazon @ Apr 26 2006, 03:20 PM)
QuoteBegin-kalan_vod+Apr 26 2006, 10:07 AM-->
QUOTE (kalan_vod @ Apr 26 2006, 10:07 AM)
Yeah, it's a little difficult to make a converter that will convert basic<->Asm etc. As it also depends on who programs the converter, they may do a poor job. But in most cases it is just hard to be able to convert it and make it clean, as it has to look at all possibilities..

It's like this.  Due to the nature of ASM (things like self modifying code, functions, free form structure), trying to translate the nature of the BASIC code would be inefficient if you only said this should equal that in ASM.  Sometimes, depending on the nature of your game, there may be opportunities in ASM to code it a certain way to save space and make it faster.  This requires 1337 skills that I do not possess (mainly because I program 68k :D)  

If you want MegaMan Subzero converted to ASM, I suggest you learn ASM your self, because if the nature of the game is mostly action and speed critical, it would be advantageous to learn ASM and give a shot at coding.  

 I was trying to say it in a similar way, but I think you covered it ;)wink.gif.

Dragon__lance

  • Guest
[83+ ASM] Asm help
« Reply #16 on: April 26, 2006, 01:25:00 pm »
I agree, I myself am learning asm currently. It's not that hard if you read through all the tutorials thouroghly. BASIC with Xlib can do anything ASM can do, but only slower. :(sad.gif

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
[83+ ASM] Asm help
« Reply #17 on: April 26, 2006, 02:13:00 pm »
QuoteBegin-Dragon__lance+Apr 26 2006, 07:25 PM-->
QUOTE (Dragon__lance @ Apr 26 2006, 07:25 PM)
I agree, I myself am learning asm currently. It's not that hard if you read through all the tutorials thouroghly. BASIC with Xlib can do anything ASM can do, but only slower. :(sad.gif

 Sadly I have seen some Asm games slower than basic + asm libs...

Liazon

  • Guest
[83+ ASM] Asm help
« Reply #18 on: April 26, 2006, 02:22:00 pm »
Ya, to really make it fast requires experience.  There's actually an ASM Optimizations thread on MC.  Those guys are hardcore about their ASM. :D :D :D

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
[83+ ASM] Asm help
« Reply #19 on: April 26, 2006, 02:49:00 pm »
I am scared to go in there, too advanced for me...but I try :Ptongue.gif

g28401

  • Guest
[83+ ASM] Asm help
« Reply #20 on: April 28, 2006, 05:41:00 pm »
*likes his basic*  makes it easy to work in class.

Offline Spellshaper

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1690
  • Rating: +0/-0
  • This is me. Or maybe not.
    • View Profile
[83+ ASM] Asm help
« Reply #21 on: April 29, 2006, 06:49:00 am »
QuoteBegin-g28401+Apr 29 2006, 06:41 AM-->
QUOTE (g28401 @ Apr 29 2006, 06:41 AM)
*likes his basic*  makes it easy to work in class.  

 *Spellshaper

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
[83+ ASM] Asm help
« Reply #22 on: April 29, 2006, 06:58:00 am »
My teacher for math told me "You wont make money programming for calculators" I guess he was right :(sad.gif

Offline Spellshaper

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1690
  • Rating: +0/-0
  • This is me. Or maybe not.
    • View Profile
[83+ ASM] Asm help
« Reply #23 on: April 29, 2006, 07:26:00 am »
QuoteBegin-kalan_vod+Apr 29 2006, 07:58 PM-->
QUOTE (kalan_vod @ Apr 29 2006, 07:58 PM)
My teacher for math told me "You wont make money programming for calculators" I guess he was right :(sad.gif

 I don't wanna make money with it... I wanna make people happy  :)smile.gif

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
[83+ ASM] Asm help
« Reply #24 on: April 29, 2006, 08:06:00 am »
I would settle for making people happy, but I haven't done that yet.

Offline Spellshaper

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1690
  • Rating: +0/-0
  • This is me. Or maybe not.
    • View Profile
[83+ ASM] Asm help
« Reply #25 on: April 29, 2006, 08:28:00 am »
me either ^_^

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
[83+ ASM] Asm help
« Reply #26 on: April 29, 2006, 09:54:00 am »
QuoteBegin-kalan_vod+Apr 29 2006, 03:06 PM-->
QUOTE (kalan_vod @ Apr 29 2006, 03:06 PM)
I would settle for making people happy, but I haven't done that yet.  

 ME!!!!111!1!1!11!!11!11111

I dont want to make money with calc games, I just make(made) them for fun. Back in hi school like 5 ppl tried my games, not much cared, and I still continued coding

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
[83+ ASM] Asm help
« Reply #27 on: April 29, 2006, 10:04:00 am »
QuoteBegin-xlibman+Apr 29 2006, 03:54 PM-->
QUOTE (xlibman @ Apr 29 2006, 03:54 PM)
QuoteBegin-kalan_vod+Apr 29 2006, 03:06 PM-->
QUOTE (kalan_vod @ Apr 29 2006, 03:06 PM)
I would settle for making people happy, but I haven't done that yet.

ME!!!!111!1!1!11!!11!11111

I dont want to make money with calc games, I just make(made) them for fun. Back in hi school like 5 ppl tried my games, not much cared, and I still continued coding  

 Thanks XDsmiley.gif, I didn't have many who were that interested in my games but there were a few :Ptongue.gif.

Liazon

  • Guest
[83+ ASM] Asm help
« Reply #28 on: April 29, 2006, 02:20:00 pm »
QuoteBegin-Spellshaper+Apr 29 2006, 01:26 PM-->
QUOTE (Spellshaper @ Apr 29 2006, 01:26 PM)
QuoteBegin-kalan_vod+Apr 29 2006, 07:58 PM-->
QUOTE (kalan_vod @ Apr 29 2006, 07:58 PM)
My teacher for math told me "You wont make money programming for calculators" I guess he was right :(sad.gif

I don't wanna make money with it... I wanna make people happy  :)smile.gif

 Same here  :)smile.gif:)smile.gif:)smile.gif:thumb:thumb.gif

Dragon__lance

  • Guest
[83+ ASM] Asm help
« Reply #29 on: April 29, 2006, 03:53:00 pm »
I actually have an ASM question, wondering if anyone can answer?

How does storing data in seperate ASM prgm's work,like in Desolate or Verdate Forest?