Author Topic: (P)RNG  (Read 3968 times)

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Offline Xeda112358

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(P)RNG
« on: April 20, 2015, 09:48:20 am »
EDIT:23-June-2015 Runer took a look at my LFSR code and suggested changing it to a Galois LFSR using the inverted mask and the code is much simpler.

I have a bunch of Pseudo-Random Number Generators (PRNGs), so instead of spamming the Optimized Routines topic, I'll post here until I have it all sorted out.

So this is my most recent work and I think zillions times better than previous work. It has a period of 4,294,901,760 (65536*65535) and takes a tiny 308cc in the worst case. It passes a chaos game test that I wrote, it is very nicely distributed (mostly uniform, but not *exactly* so). As a comparison, I wrote a Combined LCG that had a fairly long period (on a similar scale to this), but it took ~1500cc, and yesterday I realized that it might not touch a dust of numbers on it's range (this depends on the upper bound for prime gaps since it used multiplication, and a modulus [which may have remedied the multiplication]).

So the method I chose was to use a Lehmer RNG which is a special case LCG (Linear Congruential Generator) that had a period of 65536 (75*seed mod 65537 ->seed) and a 16-bit LFSR (Linear Feedback Shift Register) with maximal period, so 65535. I then add the two. The whole process cycles every gcd(65535,65536) iterations. However, since they are consecutive integers, they are coprime, so the cycle is of length 65536*65535.

Now I will give all three PRNGs -- the Lehmer RNG, which is pretty good on its own, the LFSR which is very fast, and the combined PRNG:
Code: [Select]
lehmer:
;;Input:
;;  (seed) has the seed value of the RNG
;;Output:
;;  (seed) is updated, HL is the result
;;Destroys:
;;  A,DE,BC
;;Timing:
;;  if seed>0     231cc or 232cc, condition dependent
;;  if seed=0     91cc
;;  if smc=1      subtract 6cc
;;Size: 44 bytes
;;Notes:
;;    Uses the Lehmer RNG used by the Sinclair ZX81
;;    75x mod 65537 -> x
;;    0 is never a possibility, but 65536, the maximum value, is. I encode 65536 as 0, so the seed is only 2 bytes.
#IF smc == 0
    ld hl,(seed)
#ELSE
seed = $+1
    ld hl,0
#ENDIF
;multiply by 75
    ld c,l
    ld b,h
    xor a
    adc hl,hl \ jr z,special \ ld d,a \ rla
    add hl,hl \ rla
    add hl,hl \ rla \ add hl,bc \ adc a,d
    add hl,hl \ rla
    add hl,hl \ rla \ add hl,bc \ adc a,d
    add hl,hl \ rla \ add hl,bc
;modulo 65537, see note below on how this works
    ld e,a
    sbc hl,de
    jr nc,$+3
    inc hl
    ld (seed),hl
    ret
special:
;In the case that HL=0, this should be interpreted as 65536 = -1 mod 65537, so return -75 mod 65537 = -74 mod 65536 in HL
    ld hl,-74
    ld (seed),hl
    ret
   
;mod by 2^16 + 1 (a prime)
;current form is A*2^16+HL
;need:
;  (A*2^16+HL) mod (2^16+1)
;add 0 as +1-1
;  (A*(2^16+1-1)+HL) mod (2^16+1)
;distribute
;  (A*(2^16+1)-A+HL) mod (2^16+1)
;A*(2^16+1) mod 2^16+1 = 0, so remove
;  (-A+HL) mod (2^16+1)
;Oh hey, that's easy! :P
;I use this trick everywhere, you should, too.
Code: [Select]
smc=1

LFSR16:
;;Input: (seed1) is non-zero
;;Output: (seed1) updated, HL is the result
;;Destroys: A
;;13 bytes
;;66cc, add 6cc if not using smc
#IF smc == 0
    ld hl,(seed1)
#ELSE
seed1 = $+1
    ld hl,1
#ENDIF
    add hl,hl
    sbc a,a
    and %00101101
    xor l
    ld l,a
    ld (seed1),hl
    ret
Code: [Select]
smc = 1

prng16:
;;Input:
;;  (seed1) is a non-zero 16-bit int
;;  (seed2) is a 16-bit int
;;Output:
;;  HL is the pseudo random number
;;  DE is the output of the LFSR
;;  BC is the previous seed of the Lehmer PRNG
;;  (seed1) is the output of the LFSR
;;  (seed2) is the output of the Lehmer PRNG
;;Destroys: A
;;Notes:
;;  This uses a 16-bit Lehmer PRNG, and an LFSR
;;  The period is 4,294,901,760 (65536*65535)
;;  Technically,the Lehmer PRNG here can have values from 1 to 65536. In this application, we store 65536 as 0.
;;Speed:
;;    If smc = 0, add 12cc
;;    293+a-c, a,b,c are {0,1}
;;      probability a= 1 is 38/65536
;;      probability c= 1 is 1/65536
;;    Average: 293+39/65536 = 293.00059509277cc
;;    Best:293cc
;;    Worst:294cc
;;50 bytes
#IF smc == 0
    ld hl,(seed2)
#ELSE
seed2 = $+1
    ld hl,0
#ENDIF
;multiply by 75
    ld c,l
    ld b,h
    xor a
    adc hl,hl \ jr nz,$+3 \ inc a \ rla
    add hl,hl \ rla
    add hl,hl \ rla \ add hl,bc \ adc a,d
    add hl,hl \ rla
    add hl,hl \ rla \ add hl,bc \ adc a,d
    add hl,hl \ rla \ add hl,bc
    ld e,a
    sbc hl,de
    jr nc,$+3
    inc hl
    ld (seed2),hl
    ex de,hl
#IF smc == 0
    ld hl,(seed1)
#ELSE
seed1 = $+1
    ld hl,1
#ENDIF
    add hl,hl
    sbc a,a
    and %00101101
    xor l
    ld l,a
    ld (seed1),hl
    add hl,de
    ret

Offline Xeda112358

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Re: (P)RNG
« Reply #1 on: October 27, 2015, 12:47:02 pm »
Here is a much better PRNG, probably the best I have created in terms of speed, period length, and quality.
  • Speed: It is very fast at 291cc.
  • Period Length The cycle size is over 1.84*1019.
  • Quality: It passes all the tests at CAcert Labs.
  • It would take over 11 million years at the calculator's max speed to reach the full cycle.
Code: [Select]
rand:
;;Tested and passes all CAcert tests
;;Uses a very simple 32-bit LCG and 32-bit LFSR
;;it has a period of 18,446,744,069,414,584,320
;;roughly 18.4 quintillion.
;;291cc
seed1_0=$+1
    ld hl,12345
seed1_1=$+1
    ld de,6789
    ld b,h
    ld c,l
    add hl,hl \ rl e \ rl d
    add hl,hl \ rl e \ rl d
    inc l
    add hl,bc
    ld (seed1_0),hl
    ld hl,(seed1_1)
    adc hl,de
    ld (seed1_1),hl
    ex de,hl
seed2_0=$+1
    ld hl,9876
seed2_1=$+1
    ld bc,54321
    add hl,hl \ rl c \ rl b
    ld (seed2_1),bc
    sbc a,a
    and %11000101
    xor l
    ld l,a
    ld (seed2_0),hl
    ex de,hl
    add hl,bc
    ret