Author Topic: [Z80 ASM] scaled masked sprites  (Read 3877 times)

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Offline necro

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[Z80 ASM] scaled masked sprites
« on: January 22, 2007, 07:31:00 pm »
i was wondering if anyone had any idea how one might make a scaled b/w sprites, perferably 16X16 base texture...if it can't be done, oh well
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Offline Jon

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[Z80 ASM] scaled masked sprites
« Reply #1 on: January 22, 2007, 08:33:00 pm »
scaled from 16x16 to what?  I could definitely make a routine to enlarge a sprite, and with a bit of work, make it smaller as well.

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[Z80 ASM] scaled masked sprites
« Reply #2 on: January 23, 2007, 06:29:00 am »
probably would be a useful addition to xlib.  ya it's possible but you'll need ot specify how much /little