0 Members and 3 Guests are viewing this topic.
This has so far been very helpful, thanks! I wonder what my first program should be... maybe a bouncing thing or pong? Thank you much for your help so far!
What about grammer for the 68k
Also, the 89's LCD is like the 86's, right? In that you don't have to send data to a port to update, just an address in memory? You could make a grayscale pong
Btw, what do people use to emulate the 89? TiEmu?
EDIT: Oh, and i've also learned quite a bit, so thanks for bringing this discussion up. There's a few boards at yAronet which have (well, had ) a lot of discussion on 68k asm programming, it might be fun to look through their old programming help archives. A lot of really knowledgeable people post(ed) there, you'll probably recognize a few of their names from games you've played.
EDIT2: If you don't have it already, you might want to check out TIGCC. I've read that all the ROM CALLS are documented there.
So if I was going to make a routine to multiply two, 96-bit numbers, I would use D0D1D3 for the first number and D4D5D6 for the second. Or, if it was stored in memory (the two numbers), I would store the location of the numbers in A0 and A1 and the output location in A2.