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ld a,bxor (hl)bit 7,ajr z,programdonebit 5,(hl)jr z,programwaitloop
While a flash write is in progress, when you read a byte from flash, you get a status byte rather than actual data. Bit 7 is guaranteed to be the opposite of the data being written, and conversely, when it succeeds, bit 7 is guaranteed to match the data that was written. Bit 5 of the status byte gets set when there is an error, which can be either a timeout or trying to write a 1 over a 0. Bit 5 should be checked only when you already know bit 7 doesn't match, of course.
I think the "trick" here is that bit 7 will always be the opposite of the byte you're trying to write (here in b), so if bit 7 of b is 1, bit 7 of (hl) will be 0 (so XORing the two will always give you 1). If it's finished, then you'll get the same bit that's in b, so XORing them will give you 0 (so z will be set). I don't really know how all of it works, that's just what i got from calc84's message.EDIT: And (hl) doesn't really return the value of (hl) but rather a status byte, so i think you could read from anywhere in flash (like "ld a,($4000) \ xor b") and it would return the same thing until the thing finishes. Also, if you just cp (hl) there's a chance that the status byte has the same value as the byte you're trying to write.
Quote from: chickendude on June 28, 2014, 10:20:41 pmI think the "trick" here is that bit 7 will always be the opposite of the byte you're trying to write (here in b), so if bit 7 of b is 1, bit 7 of (hl) will be 0 (so XORing the two will always give you 1). If it's finished, then you'll get the same bit that's in b, so XORing them will give you 0 (so z will be set). I don't really know how all of it works, that's just what i got from calc84's message.EDIT: And (hl) doesn't really return the value of (hl) but rather a status byte, so i think you could read from anywhere in flash (like "ld a,($4000) \ xor b") and it would return the same thing until the thing finishes. Also, if you just cp (hl) there's a chance that the status byte has the same value as the byte you're trying to write.That is how i understood it, too.2 cases :1) writing complete, reading will return the effective byte at the address, therefore all bits will match between the write & the read.2) writing incomplete, reading will return a status byte which bit 7 is the opposite of bit 7 of the byte you asked to write (ugly sentence, i know ).The thing is, that if bit 7 of the status byte is "guaranteed" to be the opposite, then i don't see how there is a chance to have a match when comparing the 2 bytes.I mean, comparing byte %1XXXXXXX and byte %0XXXXXXX can never set the zero flag, so why wasting some cycles with that slow BIT instruction ?Sorry again to bother you with that guyz, but that's important, cause such code can be iterated a lot when writing to flash and highly deserves to be speed-optimized.