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Using Bcall...Okay, thanks. I'll keep the info on the same page then, even if this means that I have the same stuff on multiple pages.
There are some things that you can keep on multiple pages if you are not concerned about speed. For my game, 16 KB (one page) is too little to make the game speed-efficient all the time. So for when the player is doing nothing but looking at text and scrolling through menus, I keep THAT code on another page. True, it means I use about 60 B_CALLS a second during that time, but because the code doesn't need to run as fast at that point, its a fair exchange for using the first page to run processor-intensive stuff.