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Oh... I skipped them and then stuff made alittle sense but i didnt learn very much. I really like example programs, its just the way I work...
z80 heaven was really helpful for me, and once I started understanding it, I was able to understand ASM in 28 days MUCH MUCH more. I just use TASM... but thats because I didn't know about SPASM
Someone needs to write an ASM tutorial that goes more in depth in terms of programming games instead of just explaining the technical stuff. Something in the same style than TI-Freakware BASIC tutorials, but ASM-related
Quote from: DJ Omnimaga on May 27, 2009, 03:07:23 pmSomeone needs to write an ASM tutorial that goes more in depth in terms of programming games instead of just explaining the technical stuff. Something in the same style than TI-Freakware BASIC tutorials, but ASM-relatedWell, the best way to learn ASM is to understand all the technical stuff.Learning by making games in ASM from the beginning wouldn't be a good practise. But it should have more documentation for who want to do games (get external levels, compression, routines, tips on getting an engine working, etc..)z80-heaven would be a good site to place this.
Basically what I'm trying to say is that if you understand ASM, then you should be able to expand into all those topics yourself, or look up programs to study, etc. Tutorials don't touch on those topics because then it would just become too exhaustive and application-specific.