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Omnimaga
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Calculating angles?
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Topic: Calculating angles? (Read 7135 times)
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Builderboy
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Would you kindly?
Re: Calculating angles?
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Reply #15 on:
October 24, 2012, 01:39:32 pm »
Holy balls that looks nice.
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TIfanx1999
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Re: Calculating angles?
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Reply #16 on:
October 29, 2012, 07:27:20 pm »
Quote from: Builderboy on October 24, 2012, 01:39:32 pm
Holy balls that looks nice.
QFT
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Xeda112358
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Re: Calculating angles?
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Reply #17 on:
October 29, 2012, 08:15:59 pm »
Wow, that is looking excellent!
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tr1p1ea
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Re: Calculating angles?
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Reply #18 on:
November 15, 2012, 11:20:16 pm »
WOW! That looks FULLY sick!
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_Nicco_
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Re: Calculating angles?
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Reply #19 on:
November 16, 2012, 12:18:46 am »
That looks great! I reminds me of Super Mario World for the NES when you are on the ship and trying to get the key/wand (I don't remember) from the turtle guy to save the princess.
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aeTIos
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Re: Calculating angles?
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Reply #20 on:
November 16, 2012, 05:57:49 am »
Oh my the epicness :O
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tr1p1ea
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Re: Calculating angles?
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Reply #21 on:
November 20, 2012, 12:32:33 am »
I was just wondering, is it a static route? Like are are you trying to make it move towards a specific point (like enemy_x + 10 or whatever) or does it try to aim for the player? If its the former you could have hard-coded the offsets.
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DJ Omnimaga
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Re: Calculating angles?
«
Reply #22 on:
November 20, 2012, 03:50:15 am »
That indeed looks very nice. I would love to see a new Mega Man clone for calcs, preferably one that is almost as good as the original, not one made just to have a Megaman game for calcs like the other one on Ticalc (not that it was bad, but a lot better can be done for calcs).
«
Last Edit: November 20, 2012, 03:50:47 am by DJ_O
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chickendude
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Re: Calculating angles?
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Reply #23 on:
November 20, 2012, 05:35:23 am »
Tr1p1ea: It aims towards a set of coordinates. For the boomerang, going out it gets an initial angle/velocity aimed at the player and follows a straight path until it hits the edge of the screen. Then it comes back, this time updating the angle every frame based on the boss's position so that it returns to the boss. This is one of the more boring bosses
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Calculating angles?