Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
ASM
»
Calculating angles?
« previous
next »
Print
Pages:
1
[
2
]
Go Down
Author
Topic: Calculating angles? (Read 7205 times)
0 Members and 1 Guest are viewing this topic.
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Calculating angles?
«
Reply #15 on:
October 24, 2012, 01:39:32 pm »
Holy balls that looks nice.
Logged
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: Calculating angles?
«
Reply #16 on:
October 29, 2012, 07:27:20 pm »
Quote from: Builderboy on October 24, 2012, 01:39:32 pm
Holy balls that looks nice.
QFT
Logged
Xeda112358
they/them
Moderator
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: Calculating angles?
«
Reply #17 on:
October 29, 2012, 08:15:59 pm »
Wow, that is looking excellent!
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
tr1p1ea
LV7
Elite (Next: 700)
Posts: 647
Rating: +110/-0
Re: Calculating angles?
«
Reply #18 on:
November 15, 2012, 11:20:16 pm »
WOW! That looks FULLY sick!
Logged
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
_Nicco_
LV4
Regular (Next: 200)
Posts: 173
Rating: +6/-0
Re: Calculating angles?
«
Reply #19 on:
November 16, 2012, 12:18:46 am »
That looks great! I reminds me of Super Mario World for the NES when you are on the ship and trying to get the key/wand (I don't remember) from the turtle guy to save the princess.
Logged
They say that your signature is supposed to go here...
aeTIos
Nonbinary computing specialist
LV12
Extreme Poster (Next: 5000)
Posts: 3915
Rating: +184/-32
Re: Calculating angles?
«
Reply #20 on:
November 16, 2012, 05:57:49 am »
Oh my the epicness :O
Logged
I'm not a nerd but I pretend:
tr1p1ea
LV7
Elite (Next: 700)
Posts: 647
Rating: +110/-0
Re: Calculating angles?
«
Reply #21 on:
November 20, 2012, 12:32:33 am »
I was just wondering, is it a static route? Like are are you trying to make it move towards a specific point (like enemy_x + 10 or whatever) or does it try to aim for the player? If its the former you could have hard-coded the offsets.
Logged
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Calculating angles?
«
Reply #22 on:
November 20, 2012, 03:50:15 am »
That indeed looks very nice. I would love to see a new Mega Man clone for calcs, preferably one that is almost as good as the original, not one made just to have a Megaman game for calcs like the other one on Ticalc (not that it was bad, but a lot better can be done for calcs).
«
Last Edit: November 20, 2012, 03:50:47 am by DJ_O
»
Logged
chickendude
LV8
Addict (Next: 1000)
Posts: 817
Rating: +90/-1
Pro-Riot Squad
Re: Calculating angles?
«
Reply #23 on:
November 20, 2012, 05:35:23 am »
Tr1p1ea: It aims towards a set of coordinates. For the boomerang, going out it gets an initial angle/velocity aimed at the player and follows a straight path until it hits the edge of the screen. Then it comes back, this time updating the angle every frame based on the boss's position so that it returns to the boss. This is one of the more boring bosses
Logged
Print
Pages:
1
[
2
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
ASM
»
Calculating angles?