Author Topic: DOOM melting effect for z80?  (Read 7877 times)

0 Members and 1 Guest are viewing this topic.

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
DOOM melting effect for z80?
« on: December 27, 2011, 08:48:01 am »
I thought it'd be cool to create a melting effect for Elimination similar to the one used in DOOM.  I'm willing to create my own, but has one been created already?

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: DOOM melting effect for z80?
« Reply #1 on: December 27, 2011, 09:44:55 am »
Do you have any pictures of what you mean? I never played doom.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: DOOM melting effect for z80?
« Reply #2 on: December 27, 2011, 10:06:32 am »
at the beginning

and
I thought it'd be cool to create a melting effect for Elimination similar to the one used in DOOM.  I'm willing to create my own, but has one been created already?
yes  http://www.ticalc.org/archives/files/fileinfo/185/18542.html
« Last Edit: December 27, 2011, 10:07:56 am by annoyingcalc »
This used to contain a signature.

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: DOOM melting effect for z80?
« Reply #3 on: December 27, 2011, 11:20:31 am »
at the beginning

and
I thought it'd be cool to create a melting effect for Elimination similar to the one used in DOOM.  I'm willing to create my own, but has one been created already?
yes  http://www.ticalc.org/archives/files/fileinfo/185/18542.html

I actually looked at that one, but I forgot to mention that I did.  Anyways, it's way too slow

Offline Stefan Bauwens

  • Creator of Myst 89 - סטיבן
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1799
  • Rating: +162/-24
  • 68k programmer
    • View Profile
    • Portfolio
Re: DOOM melting effect for z80?
« Reply #4 on: December 28, 2011, 07:24:22 am »

If you watch this the whole time you might be able to see how it works. :P

EDIT: I have slowen down a part of the gif. In that you see it does some melting effects. The above gif may be a little too fast to see, but it only does a few melting effect(a little more than the gif here under) and then just moves that melted picture down(which actualy gives the impression it's still melting.
« Last Edit: December 28, 2011, 07:46:59 am by Stefan Bauwens »


Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

Interview with me

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: DOOM melting effect for z80?
« Reply #5 on: December 28, 2011, 11:49:43 pm »
Based off of the descriptions stefan posted, I made this. Not as accurate of a "melting" effect, but I hope it works :)
Spoiler For Source:
Quote from: Z80 Assembly
#include   "ti83plus.inc"
.org      $9D93
.db         $BB,$6D
   ld   HL,   Image
   ld   DE,   plotSScreen
   ld   BC,   768
   ldir
   ld   B,   32
ScreenLoop:
   ld   HL,   plotSScreen
   push   BC
   ld   C,   12
RowLoop:
   ld   A,   R
   ld   D,   A
   rla
   or   D
   ld   D,   A
   ld   B,   64
ColumnLoop:
   xor   (HL)
   and   D
   xor   (HL)
   ld   E,   A
   ld   A,   (HL)
   ld   (HL),   E
   push   BC
   ld   BC,   12
   add   HL,   BC
   pop   BC
   djnz   ColumnLoop
   ld   DE,   -767
   add   HL,   DE
   dec   C
   jr   nz,   RowLoop
   bcall(_GrBufCpy)
   pop   BC
   djnz   ScreenLoop
   ld   B,   64
BigLoop:
   push   BC
   ld   HL,   plotSScreen+755
   ld   DE,   plotSScreen+767
   ld   BC,   756
   lddr
   ld   C,   16
LittleLoop:
   djnz   LittleLoop
   dec   C
   jr   nz,   LittleLoop
   bcall(_GrBufCpy)
   pop   BC
   djnz   BigLoop
   ret
Image:
   .db   %11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111
   .db   %11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111
   .db   %11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111001
   .db   %11111111,%11111111,%11111111,%11011111,%11111111,%11111101,%11111111,%11111101,%11111111,%11111111,%11111111,%11111111
   .db   %11111011,%11111111,%11111111,%11111111,%11111111,%11101111,%11111111,%11111111,%11101111,%11111111,%11111110,%11111111
   .db   %11111111,%11111111,%11111101,%10111111,%11111111,%11101011,%11111111,%11111110,%11111111,%11111111,%11111110,%11111111
   .db   %11111011,%11111111,%11111111,%10111111,%11111111,%11111101,%11111111,%11111111,%10101111,%11111101,%11111111,%11111111
   .db   %11111111,%11101010,%11111101,%10111111,%01010111,%11101011,%11110101,%01111110,%11011111,%11110101,%11111110,%11111111
   .db   %11111011,%11111110,%11111111,%10111111,%11110111,%11101101,%11110101,%10111111,%11011111,%11111011,%11111110,%11111111
   .db   %11111111,%11101110,%11111101,%10111111,%01110111,%11101111,%11110111,%11111110,%11011111,%11111011,%11111110,%11111111
   .db   %11111011,%11111111,%11111101,%10111111,%01111011,%11101011,%11111111,%01111110,%10101111,%11111111,%11111110,%11111111
   .db   %11111011,%11101110,%11111100,%10111111,%00111111,%11101011,%11110111,%01111110,%11011111,%11111111,%11111110,%11111111
   .db   %11111011,%11101110,%11111101,%10111111,%01010011,%11101011,%11110110,%01111110,%10101111,%11111111,%11111110,%11111111
   .db   %11111011,%11100110,%11111100,%10111111,%00110111,%11101011,%11110101,%00111110,%10101111,%01111111,%11111110,%11111111
   .db   %11110011,%11101110,%11111101,%10111111,%01010111,%11101001,%11110110,%01111110,%10011111,%01111111,%11111110,%11111111
   .db   %11111011,%11100010,%11111100,%00111111,%00010011,%11101011,%11110100,%00111100,%10001111,%01111111,%11111110,%01111111
   .db   %11110011,%11101010,%11110100,%10111111,%00101011,%11101001,%11110100,%01101010,%10001011,%00111111,%11111110,%11111111
   .db   %11110011,%11100000,%10111100,%00100111,%00010011,%11101011,%11110100,%00101000,%10001001,%00111111,%11111110,%01111111
   .db   %11110011,%11100100,%11110100,%10011011,%00010011,%11100001,%11110100,%00101000,%10001010,%00101111,%11011110,%11111111
   .db   %11110011,%11100000,%01110100,%10001011,%00001011,%11101001,%11110100,%00000100,%11001010,%00001011,%11011110,%01111111
   .db   %11110011,%11100000,%11011100,%00100101,%00010011,%11101011,%11110100,%00010000,%00000001,%00010101,%10011110,%11111111
   .db   %11110011,%11100010,%01100100,%00100001,%00000011,%11100001,%11110100,%00000000,%10000001,%00000010,%00011110,%01111111
   .db   %11111011,%11000110,%10100000,%00000001,%00110011,%11100001,%10010111,%00000000,%00000000,%01000001,%00011110,%11111111
   .db   %11110011,%11100000,%10100001,%00100000,%00010001,%01001000,%00000000,%10000000,%10000000,%01101001,%00001110,%01111111
   .db   %11110001,%01000010,%00001100,%10101000,%00100000,%00100001,%00100000,%00000000,%00000000,%00100001,%00001110,%01111111
   .db   %11110011,%11101010,%10101111,%10101110,%00000010,%00001000,%00000000,%00000000,%11000000,%00100000,%00010100,%01111111
   .db   %11110001,%01001010,%00110111,%11111010,%00000000,%00001000,%00000000,%00000000,%01000000,%01000100,%10011010,%01111111
   .db   %11110001,%01000010,%00111110,%11010101,%00000000,%00000100,%00000000,%00000001,%10000000,%00100000,%10000000,%01111111
   .db   %11110010,%10000000,%01111111,%11111010,%00000000,%00011000,%00000000,%00000010,%00000000,%00110100,%00010100,%01111111
   .db   %11110000,%10000000,%00111111,%01011111,%10001000,%00000100,%00000000,%00000111,%11000000,%00100001,%00000100,%01111111
   .db   %11110000,%00000000,%01101111,%11100100,%10111111,%00111111,%00000000,%00111111,%10100000,%01001000,%00000000,%01111111
   .db   %11110010,%00000000,%01111111,%11110110,%11111111,%01001111,%10100000,%00111111,%11110100,%01110001,%00000100,%01111111
   .db   %11110000,%00000100,%11111101,%11110101,%10111011,%11000111,%11001010,%11111111,%11111011,%11001011,%00000000,%01111111
   .db   %11110000,%10000000,%01011101,%01010101,%11011011,%11110011,%11111011,%11111111,%11111111,%11100100,%10000000,%01111111
   .db   %11110000,%00000000,%01111110,%11111111,%01111111,%10110101,%11111111,%11111111,%11111111,%11111111,%00000000,%01111111
   .db   %11110000,%00000010,%11111111,%11111111,%11000001,%11110111,%11111111,%11111111,%11111111,%11111111,%10000000,%01111111
   .db   %11110000,%00100010,%11111111,%11101111,%00101000,%11111001,%11111111,%11111111,%11111111,%11111110,%00000000,%01111111
   .db   %11110000,%00010011,%11111111,%11111111,%11101001,%01110000,%11111111,%11111111,%11111111,%11111111,%00100001,%11111111
   .db   %11110001,%00011111,%11111111,%11111111,%10101010,%01100000,%11111111,%11111111,%11111111,%11111110,%10001111,%11111111
   .db   %11100010,%10101111,%11111111,%11111011,%01101011,%00100000,%01111111,%11111111,%11111111,%11111111,%11101111,%11111111
   .db   %11101101,%11111111,%01011011,%11101011,%10100101,%00100000,%00111111,%11111111,%11111111,%11111111,%11010111,%11111111
   .db   %11111100,%11111111,%01000111,%10111101,%11111010,%11011000,%00011111,%11111111,%11111111,%11111111,%11111111,%01111111
   .db   %11111111,%11111111,%11110011,%11101011,%10101011,%10010100,%00000111,%11111111,%11111111,%11111111,%11111111,%11111111
   .db   %11111111,%10111111,%10111001,%11101101,%11111111,%10101111,%10000001,%11111111,%11111111,%11111111,%11111111,%11111111
   .db   %11111111,%10111111,%10101100,%11110111,%11111101,%01001111,%00100000,%11111111,%11111111,%11111111,%11111111,%11111111
   .db   %11111111,%11011111,%11111111,%01111111,%11101010,%11100101,%11000000,%01111111,%11111111,%11111111,%11111111,%11111111
   .db   %11111111,%11011111,%11110000,%11111111,%10111111,%01010111,%11100000,%01111111,%11111111,%11111111,%11111111,%11111111
   .db   %11111111,%11101111,%11010000,%00111111,%11000001,%11110111,%01111000,%00011111,%11111111,%11111111,%11111111,%11111111
   .db   %11111111,%11111111,%10010100,%00111110,%00010010,%11111111,%11010100,%00111111,%11111111,%11111111,%11111111,%11111111
   .db   %11111111,%11110111,%11010100,%00011110,%01001000,%01111111,%11101101,%11111111,%11111111,%11111111,%11111111,%11111111
   .db   %11111111,%11111010,%11110100,%00011101,%00000101,%10111011,%11111101,%11111111,%11111111,%11111111,%11111111,%11111111
   .db   %11111111,%11111110,%01111101,%00011110,%10111101,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111,%11111111
   .db   %11111111,%11111111,%10111000,%00001111,%10000111,%10101111,%11111111,%11111111,%11111111,%11111111,%11111110,%01111111
   .db   %11111111,%11111111,%11011111,%00000011,%11011101,%11110111,%11111111,%11111111,%11111111,%11111001,%11110000,%01111111
   .db   %11111111,%11111111,%11111110,%00000001,%01101111,%11111111,%01111101,%11111111,%11111111,%11111001,%11111000,%01111111
   .db   %11111111,%11111111,%11110111,%10000001,%11101110,%10111110,%10111111,%11111111,%11111111,%11111110,%11100000,%01111111
   .db   %11111111,%11111111,%11111111,%11000001,%11111111,%10011011,%01001111,%11111111,%11111111,%11100000,%00000000,%01111111
   .db   %11111111,%11111111,%11111101,%11110101,%11110111,%11101111,%11101111,%11111111,%11111111,%11110001,%00011000,%01111111
   .db   %11111111,%11111111,%11111110,%11011111,%11011011,%10101010,%01001111,%11111111,%11111111,%11111001,%00111000,%01111111
   .db   %11111111,%11111111,%11110101,%11111111,%11111011,%11111001,%11101111,%11111111,%11111111,%11111001,%00111000,%01111111
   .db   %11011111,%11111110,%11011111,%10111111,%11111110,%10110110,%10001111,%11111111,%11111111,%11111001,%00111000,%01111111
   .db   %11000101,%01101110,%00100100,%10111111,%11101110,%11110110,%11100011,%11111111,%11111111,%11110001,%00011000,%01111111
   .db   %11011011,%10100110,%10100101,%10111111,%11111111,%10111100,%00000001,%00011111,%11111111,%11100000,%01000000,%00011111
   .db   %11101010,%11111100,%10111011,%10111111,%11111111,%10111111,%10000000,%00011111,%11111111,%11110001,%00011010,%00111111
Generated by the BBify'r (http://clrhome.org/resources/bbify/)
Thanks to calc84maniac for help with bit operations!
« Last Edit: December 29, 2011, 12:39:18 am by Deep Thought »




Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: DOOM melting effect for z80?
« Reply #6 on: December 28, 2011, 11:52:21 pm »
Wow this looks great. I'm sure I saw that kind of effect in another game somewhere, on calc, but it might have been nDoom. :P

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: DOOM melting effect for z80?
« Reply #7 on: December 29, 2011, 12:30:30 am »
Nah, you probably saw it in my Axe Doom program:



J/k.




Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: DOOM melting effect for z80?
« Reply #8 on: December 29, 2011, 12:43:23 am »
I'll try it!  You're awesome, Deep Thought!

(And of course I'll credit you ;D)

EDIT: In your screenshot, the sides stay completely black, as if the melting effect doesn't occur there.  Is that because the original image is completely black on those ends?
« Last Edit: December 29, 2011, 01:14:14 am by Hot_Dog »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: DOOM melting effect for z80?
« Reply #9 on: December 29, 2011, 01:10:16 am »
Lol Deep at the fake screenshot. I wish, though O.O

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: DOOM melting effect for z80?
« Reply #10 on: December 29, 2011, 05:43:42 am »
Hey deep, what did you use to convert that to 4 shades of gray?

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: DOOM melting effect for z80?
« Reply #11 on: December 29, 2011, 05:49:43 am »
Nah, you probably saw it in my Axe Doom program:



J/k.

I was about to ask why your dithering was so bad until I saw the "j/k" part :P
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: DOOM melting effect for z80?
« Reply #12 on: December 29, 2011, 11:30:50 am »
EDIT: In your screenshot, the sides stay completely black, as if the melting effect doesn't occur there.  Is that because the original image is completely black on those ends?
Exactly why. You can try making it melt in white instead of black by adding xor a right before ColumnLoop.
Hey deep, what did you use to convert that to 4 shades of gray?
Gimp ;D