Author Topic: Importing tiles in CalcGS (resolved)  (Read 2356 times)

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Offline Zera

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Importing tiles in CalcGS (resolved)
« on: November 07, 2007, 05:09:00 pm »
EDIT: I resolved the problem by seperating the sets and importing them one by one.

So, I was trying to import a rather large tileset of 16x1856, and apparently, 1,856 is an "invalid" size.

Does anyone know what the max resolution is?

Offline DJ Omnimaga

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Importing tiles in CalcGS (resolved)
« Reply #1 on: November 07, 2007, 07:29:00 pm »
you should have kept the topic content and posted the solution to your problem in case someone else would get the pb in the future o.oblink.gif

anyway glad you resolved it, Idk for max res tho

Offline Zera

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Importing tiles in CalcGS (resolved)
« Reply #2 on: November 07, 2007, 08:31:00 pm »
Oops. Sorry. Went ahead and edited it back in.

Offline DJ Omnimaga

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Importing tiles in CalcGS (resolved)
« Reply #3 on: November 07, 2007, 08:41:00 pm »
its ok, just telling, because it is always good reference anyway :)smile.gif

Offline Zera

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Importing tiles in CalcGS (resolved)
« Reply #4 on: November 08, 2007, 11:30:00 am »
On a related note, CalcGS is really picky about this stuff. I know I have a lot of trouble importing tiles, as they're often mangled, bleed over into other tiles, or replace other tiles altogether. Here's what I've found that works best:

 - make sure the tiles are aligned evenly, and the bitmap resolution is even

 - make sure the tiles are arranged top to bottom

 - if you're using grayscale, don't even bother with dithering

 - make sure you specify the exact bitmap resolution when importing, otherwise the tiles will be mangled