Author Topic: Jumping to a variable entry in a jump table  (Read 4188 times)

0 Members and 1 Guest are viewing this topic.

Offline Runer112

  • Moderator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Jumping to a variable entry in a jump table
« on: August 14, 2010, 01:00:53 pm »
I'm a little confused. Is there any good or "right" way to access a variable entry of a jump table (or a vector table, I don't really care which I use)? The only thing I can think of so far is cheating by calculating the address you want to jump to, pushing it onto the stack, and then using a return.
« Last Edit: August 14, 2010, 01:01:29 pm by Runer112 »

Offline thepenguin77

  • z80 Assembly Master
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1594
  • Rating: +823/-5
  • The game in my avatar is bit.ly/p0zPWu
    • View Profile
Re: Jumping to a variable entry in a jump table
« Reply #1 on: August 17, 2010, 11:35:12 am »
This post got passed by by every one.  :( sad

Anyways, there are a few ways to access jump tables. I assume you don't know about the instuction jp (hl). It jumps to HL. It's not mentioned in asm in 28 days but it's really useful.

Here's an example that's all about speed.
Code: [Select]
;before hand
ld hl, tableStart
ld de, $8000
ld bc, tableEnd-tableStart
ldir

;super fast access
ld a, (toJump)
add a, a
add a, a
ld l, a
ld h, $80
jp (hl)

;the nops are there to make them 4 bytes
;but you could remove them and multiply by 3

tableStart:
jp lbl0
nop
jp lbl1
nop
jp lbl2
nop
jp lbl3
nop
jp lbl4
nop
tableEnd:

This kind of table is typically used in super fast sections, like drawing and such. You could simplify yours a lot by making it a .dw table and not aligning it to a $100 boundary. But I think all the magic you are looking for is in jp (hl). It's only 4 t-states to boot. There are also jp (ix) and jp (iy), but unless you use undocumented instructions, those are rather hard to use.
zStart v1.3.013 9-20-2013 
All of my utilities
TI-Connect Help
You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
       -Runer112

Offline Runer112

  • Moderator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: Jumping to a variable entry in a jump table
« Reply #2 on: August 17, 2010, 04:17:01 pm »
Thanks, I didn't know about jp (hl). My question is, why copy the jump table to $8000? Shouldn't I copy it to a location like $8700 (saveSScreen+16)?

Offline Iambian

  • Coder Of Tomorrow
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 739
  • Rating: +216/-3
  • Cherry Flavoured Nommer of Fishies
    • View Profile
Re: Jumping to a variable entry in a jump table
« Reply #3 on: August 17, 2010, 05:07:41 pm »
You could do that if you wanted to. It's just that $8000 is conveniently open for such a thing. And it's way easy to remember since it's the start of RAM.

If you avoid doing things like archiving or other things that might need $8000, it's safe to use for whatever you want. It's a nice 256 byte stretch of memory.
« Last Edit: August 17, 2010, 05:08:43 pm by Iambian »
A Cherry-Flavored Iambian draws near... what do you do? ...

Offline Runer112

  • Moderator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: Jumping to a variable entry in a jump table
« Reply #4 on: August 17, 2010, 06:21:45 pm »
Wait, what exactly is at $8000?

Offline calcdude84se

  • Needs Motivation
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2272
  • Rating: +78/-13
  • Wondering where their free time went...
    • View Profile
Re: Jumping to a variable entry in a jump table
« Reply #5 on: August 17, 2010, 06:32:31 pm »
By the include file it's the start of ram and some field called "appdata"
I'm not really sure, though.
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline thepenguin77

  • z80 Assembly Master
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1594
  • Rating: +823/-5
  • The game in my avatar is bit.ly/p0zPWu
    • View Profile
Re: Jumping to a variable entry in a jump table
« Reply #6 on: August 17, 2010, 07:17:08 pm »
There's nothing permanent at $8000, it's used as scratch space by the OS for archiving. $8100 is also open up to $8180 as OS scratch space.
zStart v1.3.013 9-20-2013 
All of my utilities
TI-Connect Help
You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
       -Runer112

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Jumping to a variable entry in a jump table
« Reply #7 on: August 17, 2010, 11:08:00 pm »
And here's a demonstration of the .dw method (uses much less space and only slightly slower):

Code: [Select]
;A holds number of routine to jump to
ld hl,jumpTable
add a,a
add a,l
ld l,a
jr nc,$+3
inc h

ld a,(hl)
inc hl
ld h,(hl)
ld l,a
jp (hl)

jumpTable:
.dw Routine0
.dw Routine1
.dw Routine2
;...
;...
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Quigibo

  • The Executioner
  • CoT Emeritus
  • LV11 Super Veteran (Next: 3000)
  • *
  • Posts: 2031
  • Rating: +1075/-24
  • I wish real life had a "Save" and "Load" button...
    • View Profile
Re: Jumping to a variable entry in a jump table
« Reply #8 on: August 18, 2010, 02:34:02 am »
Yet another alternative would be to create a value jump table which doesn't have to rely on ordered values, rather, on specific values.  Like let's say you need to jump to one place when a is 20, another place when its 60 and another place when it's 250.  You don't want to make a 250 valued jump table with lots of empty slots for only 3 labels.  This is an optimization I use a lot in Axe Parser for deciding what to do with each token.

Code: [Select]
;I use these series of macros to make the code more readable and easier to type
#define JTABLE call JumpTable
#define JT(xx,xxxx) .db xx \ .dw xxxx
#define JTEND .db 0


;'a' holds a value and you want to jump to the label associated with the value.
JTABLE
JT(value1,label1)
JT(value2,label2)
JT(value3,label3)
;...
;...
JTEND


;This is the jump table routine
JumpTable:
ex (sp),hl
push bc
ld b,a
JumpTableLoop:
ld a,(hl)
inc hl
or a
jr z,hJumpTableEnd
cp b
jr z,JumpTableEnd
inc hl
inc hl
jr JumpTableLoop
JumpTableEnd:
ld a,(hl)
inc hl
ld h,(hl)
ld l,a
hJumpTableEnd:
ld a,b
pop bc
ex (sp),hl
ret

I know the routine is much larger, but that's because it comes with a lot of other features and if you use it as often as I do, it really saves space in the program.  The advantages are that it preserves all registers in all cases and if the value did not match any of the jump values in your table, then the routine comes back and continues executing after JTEND.  By the way, you can't use 0 as a value for 'a' since that signifies the end of the table.  It probably could use some optimization too.
« Last Edit: August 18, 2010, 02:36:40 am by Quigibo »
___Axe_Parser___
Today the calculator, tomorrow the world!