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ok, you're welcome, even though all i did was give you a link... can someboy write an xlib source code for 3level grayscale, 62x94, pics 1 through 3? its for a flag that is red white blue and black (white as level 0, all pics, red as level 1, pic 3, blue as level 2, pic 2 and 3, black as level 3, all pics)
Well assuming you mean the guide to TI-83+SE BASIC grayscale, the issue is that this tutorial is for Omnicalc (and now Celtic III, as Celtic does Omnicalc Sprite( command) and the way it does it is pretty much slower than if we used xLIB Real(3 function. But back then xLIB APP didn't even existed at all (if you download the tutorial from Omnimaga, you will notice it even uses a 8xp version of xLIB)
Information is already down, and I'm done with what I needed. From the stuff found on this site (linked to by a much earlier post) http://www.junemann.nl/maxcoderz/viewtopic.php?f=5&t=2692 , I've built a custom 4lv grayscale routine. It actually works out *very* well, on both the emulator and the hardware.Unfortunately, there was some kind of bug that screwed up the OS in a very subtle way. The kind of problem that I'm at the moment trying to solve via OS reinstallation.
Doesn't the TI-85, TI-92 and the old TI-89s and 92s also does good grayscale? I do remember some quite nice looking grayscale games on my TI-85, altough it seemed a bit slow.the LCD on lower number models calcs is a serious issue, though. Even BASIC programmers using libraries to do grayscale has trouble keeping the grayscale from showing a checkered pattern (3 level) because the checkered pattern areas are either inverted too quickly or too slow. A long while ago I had an xLIB routine doing 3 level grayscale and it looked better on my regular TI-83+ than my TI-83+SE.
I didn't resist to ask. Iambian did you use interlacing in the routine?[...]And I hope too that the OS reinstall works.