Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
ASM
»
ON break
« previous
next »
Print
Pages: [
1
]
2
Go Down
Author
Topic: ON break (Read 12439 times)
0 Members and 1 Guest are viewing this topic.
darklink.perry
LV1
Newcomer (Next: 20)
Posts: 16
Rating: +0/-0
ON break
«
on:
August 15, 2012, 02:03:17 pm »
Can anyone help me? I learned the basics of assembly language a couple days ago, and I'm building one of my first long term programs. I need to keep people from breaking with the on button (one of the reasons why I turned to asm!)
Logged
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
LV13
Extreme Addict (Next: 9001)
Posts: 7920
Rating: +374/-13
Derpy Hooves
Re: ON break
«
Reply #1 on:
August 15, 2012, 02:04:28 pm »
Isn't that automatically as the basic interpreter breaks on ON?
EDIT: And Axe programs also don't break on ON
«
Last Edit: August 15, 2012, 02:04:51 pm by Sorunome
»
Logged
THE GAME
Also, check out
my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
darklink.perry
LV1
Newcomer (Next: 20)
Posts: 16
Rating: +0/-0
Re: ON break
«
Reply #2 on:
August 15, 2012, 02:18:45 pm »
But the assembly program I've written can be broken by pressing On...
Logged
parserp
Hero Extraordinaire
LV10
31337 u53r (Next: 2000)
Posts: 1455
Rating: +88/-7
The King Has Returned
Re: ON break
«
Reply #3 on:
August 15, 2012, 02:18:51 pm »
Yes, iirc the ON break is disabled automatically in asm.
But if you are familiar with BASIC I would strongly recommend you learn
Axe Parser.
«
Last Edit: August 15, 2012, 02:19:10 pm by parserp
»
Logged
ticalc.org
|
Cemetech
|
TI-Freakware
|
casiocalc.org
darklink.perry
LV1
Newcomer (Next: 20)
Posts: 16
Rating: +0/-0
Re: ON break
«
Reply #4 on:
August 15, 2012, 02:23:12 pm »
Actually, I have learned that a while ago, but I still wanted to use Assembly.
Logged
ben_g
Hey cool I can set a custom title now :)
LV9
Veteran (Next: 1337)
Posts: 1002
Rating: +125/-4
Asm noob
Re: ON break
«
Reply #5 on:
August 15, 2012, 02:23:40 pm »
I think he means that his asm program breaks when he presses ON. If you don't use any OS routines (bcalls)(some will still work, but try it to be sure, and do that ON AN EMULATOR), then you can take full control by disabeling interrupts (the di instruction). This makes the CPU only run your code, so it won't do anything like breaking on ON, displaying the run indicator, etc. BUT it will also stop detecting keys when you don't use direct input. There should be a flag for this too, but I don't know which one.
Logged
My projects
- The Lost Survivors (Unreal Engine)
ACTIVE
[GameCommandoSquad main project]
- Oxo, with single-calc multiplayer and AI (axe)
RELEASED
(
screenshot
) (
topic
)
- An android version of oxo (java)
ACTIVE
- A 3D collision detection library (axe)
RELEASED!
(
topic
)(
screenshot
)(
more recent screenshot
)(
screenshot of it being used in a tilemapper
)
Spoiler
For
inactive
:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib)
ON HOLD
(
screenshot
)
- A java MORPG. (pc)
DEEP COMA
(
read more
)(
screenshot
)
- a minecraft game in axe
DEAD
(
source code available
)
- a 3D racing game (axe)
ON HOLD
(
outdated screenshot of asm version
)
This signature was last updated on 20/04/2015 and may be outdated
darklink.perry
LV1
Newcomer (Next: 20)
Posts: 16
Rating: +0/-0
Re: ON break
«
Reply #6 on:
August 15, 2012, 02:25:46 pm »
ben_g is exactly on the point. But does that mean that I really can't use any B_CALLs?
Logged
aeTIos
Nonbinary computing specialist
LV12
Extreme Poster (Next: 5000)
Posts: 3915
Rating: +184/-32
Re: ON break
«
Reply #7 on:
August 15, 2012, 02:27:47 pm »
are you by any chance testing with mirageOS? iirc that has break on ON interrupt.
Logged
I'm not a nerd but I pretend:
darklink.perry
LV1
Newcomer (Next: 20)
Posts: 16
Rating: +0/-0
Re: ON break
«
Reply #8 on:
August 15, 2012, 02:28:26 pm »
I'm not using any shells. I'm just running it regularly.
Logged
aeTIos
Nonbinary computing specialist
LV12
Extreme Poster (Next: 5000)
Posts: 3915
Rating: +184/-32
Re: ON break
«
Reply #9 on:
August 15, 2012, 02:30:38 pm »
hmm. Not totally sure but iirc bcall _getKey also breaks on ON. other than that i have no clue what could be causing this, never happened to me.
Logged
I'm not a nerd but I pretend:
darklink.perry
LV1
Newcomer (Next: 20)
Posts: 16
Rating: +0/-0
Re: ON break
«
Reply #10 on:
August 15, 2012, 02:31:59 pm »
I am in fact using B_CALL _getKey. I wanted to use GetCSC, but I want to detect if any key was pressed, and testing for each and every key would be inconvenient.
Logged
jacobly
LV5
Advanced (Next: 300)
Posts: 205
Rating: +161/-1
Re: ON break
«
Reply #11 on:
August 15, 2012, 02:33:29 pm »
B_CALL(_GetKey)
returns with a = 0 when the ON key is pressed. In order to use it again you need to
res onInterrupt,(iy+onFlags)
. Unfortunately, 2nd+ON can still exit the program during a
B_CALL(_GetKey)
. Fortunately, you can use
B_CALL(_GetKeyRetOff)
(which is what Axe uses) which returns kOff when 2nd+ON is pressed. There might still be a link-port-related way to exit the program, but I don't know for sure.
Logged
darklink.perry
LV1
Newcomer (Next: 20)
Posts: 16
Rating: +0/-0
Re: ON break
«
Reply #12 on:
August 15, 2012, 03:26:56 pm »
the GetKeyRetOff on compilation says it isn't a label or macro. if I throw out that command, it still does not stop the on key breakage.
Logged
jacobly
LV5
Advanced (Next: 300)
Posts: 205
Rating: +161/-1
Re: ON break
«
Reply #13 on:
August 15, 2012, 03:28:57 pm »
Get a
more
complete
ti83plus.inc.
Logged
ben_g
Hey cool I can set a custom title now :)
LV9
Veteran (Next: 1337)
Posts: 1002
Rating: +125/-4
Asm noob
Re: ON break
«
Reply #14 on:
August 15, 2012, 03:30:07 pm »
you can use B_Call($500B) instaed. It's the same.
Logged
My projects
- The Lost Survivors (Unreal Engine)
ACTIVE
[GameCommandoSquad main project]
- Oxo, with single-calc multiplayer and AI (axe)
RELEASED
(
screenshot
) (
topic
)
- An android version of oxo (java)
ACTIVE
- A 3D collision detection library (axe)
RELEASED!
(
topic
)(
screenshot
)(
more recent screenshot
)(
screenshot of it being used in a tilemapper
)
Spoiler
For
inactive
:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib)
ON HOLD
(
screenshot
)
- A java MORPG. (pc)
DEEP COMA
(
read more
)(
screenshot
)
- a minecraft game in axe
DEAD
(
source code available
)
- a 3D racing game (axe)
ON HOLD
(
outdated screenshot of asm version
)
This signature was last updated on 20/04/2015 and may be outdated
Print
Pages: [
1
]
2
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
ASM
»
ON break