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Omnimaga
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ASM
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ON break
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Topic: ON break (Read 12441 times)
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darklink.perry
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ON break
«
on:
August 15, 2012, 02:03:17 pm »
Can anyone help me? I learned the basics of assembly language a couple days ago, and I'm building one of my first long term programs. I need to keep people from breaking with the on button (one of the reasons why I turned to asm!)
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Sorunome
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Derpy Hooves
Re: ON break
«
Reply #1 on:
August 15, 2012, 02:04:28 pm »
Isn't that automatically as the basic interpreter breaks on ON?
EDIT: And Axe programs also don't break on ON
«
Last Edit: August 15, 2012, 02:04:51 pm by Sorunome
»
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darklink.perry
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Re: ON break
«
Reply #2 on:
August 15, 2012, 02:18:45 pm »
But the assembly program I've written can be broken by pressing On...
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parserp
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The King Has Returned
Re: ON break
«
Reply #3 on:
August 15, 2012, 02:18:51 pm »
Yes, iirc the ON break is disabled automatically in asm.
But if you are familiar with BASIC I would strongly recommend you learn
Axe Parser.
«
Last Edit: August 15, 2012, 02:19:10 pm by parserp
»
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darklink.perry
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Re: ON break
«
Reply #4 on:
August 15, 2012, 02:23:12 pm »
Actually, I have learned that a while ago, but I still wanted to use Assembly.
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ben_g
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Asm noob
Re: ON break
«
Reply #5 on:
August 15, 2012, 02:23:40 pm »
I think he means that his asm program breaks when he presses ON. If you don't use any OS routines (bcalls)(some will still work, but try it to be sure, and do that ON AN EMULATOR), then you can take full control by disabeling interrupts (the di instruction). This makes the CPU only run your code, so it won't do anything like breaking on ON, displaying the run indicator, etc. BUT it will also stop detecting keys when you don't use direct input. There should be a flag for this too, but I don't know which one.
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darklink.perry
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Re: ON break
«
Reply #6 on:
August 15, 2012, 02:25:46 pm »
ben_g is exactly on the point. But does that mean that I really can't use any B_CALLs?
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aeTIos
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Re: ON break
«
Reply #7 on:
August 15, 2012, 02:27:47 pm »
are you by any chance testing with mirageOS? iirc that has break on ON interrupt.
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darklink.perry
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Re: ON break
«
Reply #8 on:
August 15, 2012, 02:28:26 pm »
I'm not using any shells. I'm just running it regularly.
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aeTIos
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Re: ON break
«
Reply #9 on:
August 15, 2012, 02:30:38 pm »
hmm. Not totally sure but iirc bcall _getKey also breaks on ON. other than that i have no clue what could be causing this, never happened to me.
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darklink.perry
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Re: ON break
«
Reply #10 on:
August 15, 2012, 02:31:59 pm »
I am in fact using B_CALL _getKey. I wanted to use GetCSC, but I want to detect if any key was pressed, and testing for each and every key would be inconvenient.
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jacobly
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Re: ON break
«
Reply #11 on:
August 15, 2012, 02:33:29 pm »
B_CALL(_GetKey)
returns with a = 0 when the ON key is pressed. In order to use it again you need to
res onInterrupt,(iy+onFlags)
. Unfortunately, 2nd+ON can still exit the program during a
B_CALL(_GetKey)
. Fortunately, you can use
B_CALL(_GetKeyRetOff)
(which is what Axe uses) which returns kOff when 2nd+ON is pressed. There might still be a link-port-related way to exit the program, but I don't know for sure.
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darklink.perry
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Re: ON break
«
Reply #12 on:
August 15, 2012, 03:26:56 pm »
the GetKeyRetOff on compilation says it isn't a label or macro. if I throw out that command, it still does not stop the on key breakage.
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jacobly
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Re: ON break
«
Reply #13 on:
August 15, 2012, 03:28:57 pm »
Get a
more
complete
ti83plus.inc.
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ben_g
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Asm noob
Re: ON break
«
Reply #14 on:
August 15, 2012, 03:30:07 pm »
you can use B_Call($500B) instaed. It's the same.
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My projects
- The Lost Survivors (Unreal Engine)
ACTIVE
[GameCommandoSquad main project]
- Oxo, with single-calc multiplayer and AI (axe)
RELEASED
(
screenshot
) (
topic
)
- An android version of oxo (java)
ACTIVE
- A 3D collision detection library (axe)
RELEASED!
(
topic
)(
screenshot
)(
more recent screenshot
)(
screenshot of it being used in a tilemapper
)
Spoiler
For
inactive
:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib)
ON HOLD
(
screenshot
)
- A java MORPG. (pc)
DEEP COMA
(
read more
)(
screenshot
)
- a minecraft game in axe
DEAD
(
source code available
)
- a 3D racing game (axe)
ON HOLD
(
outdated screenshot of asm version
)
This signature was last updated on 20/04/2015 and may be outdated
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ON break