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Nice tutorial. I think I'll move this to the ASM help sub-forum, though, since it's ASM-related. Hopefully it should be helpful for grayscale game programmers. I myself unfortunately didn't mess with grayscale much, as I mostly did TI-BASIC and never went far with Axe. The only grayscale games I made are Reuben Quest series and the RickRoll Tunnels.
Wow, I've never actually put that all into words. It feels good to actually say it though. And sorry if I offend anyone who likes axe, axe is great, it's given power to the people, I just prefer asm.