Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
ASM
»
Pixel on/off, drawing lines
« previous
next »
Print
Pages:
1
[
2
]
Go Down
Author
Topic: Pixel on/off, drawing lines (Read 5542 times)
0 Members and 1 Guest are viewing this topic.
Deep Toaster
So much to do, so much time, so little motivation
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 8217
Rating: +758/-15
Re: Pixel on/off, drawing lines
«
Reply #15 on:
July 08, 2011, 03:29:12 pm »
Hey thepenguin77 mind if I use that in my contest entry? (I may or may not end up actually using it.)
Logged
thepenguin77
z80 Assembly Master
LV10
31337 u53r (Next: 2000)
Posts: 1594
Rating: +823/-5
The game in my avatar is bit.ly/p0zPWu
Re: Pixel on/off, drawing lines
«
Reply #16 on:
July 08, 2011, 03:32:18 pm »
Sure, go for it. I spent a long time making it, so you might as well use it.
Logged
zStart v1.3.013
9-20-2013
All of my utilities
TI-Connect Help
You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
-Runer112
Print
Pages:
1
[
2
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
ASM
»
Pixel on/off, drawing lines