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Omnimaga
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[Z80 ASM] scaled masked sprites
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Topic: [Z80 ASM] scaled masked sprites (Read 4229 times)
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necro
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[Z80 ASM] scaled masked sprites
«
on:
January 22, 2007, 07:31:00 pm »
i was wondering if anyone had any idea how one might make a scaled b/w sprites, perferably 16X16 base texture...if it can't be done, oh well
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Jon
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[Z80 ASM] scaled masked sprites
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Reply #1 on:
January 22, 2007, 08:33:00 pm »
scaled from 16x16 to what? I could definitely make a routine to enlarge a sprite, and with a bit of work, make it smaller as well.
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Liazon
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[Z80 ASM] scaled masked sprites
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Reply #2 on:
January 23, 2007, 06:29:00 am »
probably would be a useful addition to xlib. ya it's possible but you'll need ot specify how much /little
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[Z80 ASM] scaled masked sprites
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