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If you are sending lines to the screen in TI-OS manner (columns) then it won't really make a whole lot of difference.But, if you are sending lines row by row, then yes, that will make quite a difference. The reason is because the LCD copies the data to the screen starting at the top. So, if you copy data from bottom to top, you are going to cross paths with the updater twice as often, resulting in twice the interference. In fact, if you manage to calibrate the screen perfectly, you might actually see two glitch lines at once.It's probably a bit late for your project, but if you are dead set on updating the screen with LDD, you could update the LCD regularly but actually invert your buffer so that the top is at plotSScreen+768-12. I did that in the Impossible game (for other reasons) but it's still a valid technique.If you are wondering, yes, I have tried to update the screen that way before, so I'm not just assuming it updates top down.