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What do you mean "all the engines out there" ?
I don't think a 3D engine like what's being made for console and PC games is something that should be done on calcs for more than trying to push them to their limits etc. Rather, I agree with Runer that a hybrid engine optimized for a game in particular is better.
Quote from: Matrefeytontias on April 29, 2014, 02:52:35 pmWhat do you mean "all the engines out there" ?What do you mean 'What do you mean "all the engines out there" ?' ? Even just you have at least 4 engines (like full Axe, full ASM, full vertices and full faces or something)
You've just been pwned.
Actually what I was saying is that instead of trying to make a full fledged engine, a per game optimized engine is better because smaller and faster since it only has the features you need and it's part of your code, not a library.
Quote from: Streetwalrus on April 29, 2014, 05:24:13 pmActually what I was saying is that instead of trying to make a full fledged engine, a per game optimized engine is better because smaller and faster since it only has the features you need and it's part of your code, not a library.I agree.