0 Members and 1 Guest are viewing this topic.
This program isn't really intended to be particularly useful, it's more just me learning how to use the 84+C lcd. But I'm releasing the source with each version in case anyone wants to see how it works
I think the best would be to use 256 colors (or 255+transparency) or even less, then use RLE compression or something.Can we expect an Alien Breed, Banchor or Centipede port in the future?
awesome! What did you use to convert the image?
It would be nice if image compression could be integrated into DCS8 or some standalone lib for BASIC programmers as well. How fast is it for full screen (or at least 160x240) animations?
- Brandon Wilson for the LCD driver info on WikiTI, and for ti84pcse.inc
Quote - Brandon Wilson for the LCD driver info on WikiTI, and for ti84pcse.incActually, Brandon Wilson provided almost none of that information. If you check the history, you will see that I did 98% of the LCD driver write-up. The RAM, B_CALL, and flag equates of ti84pcse.inc were discovered by Benjamin Moody (Flop) and the new token equates were given by Christopher Martin (KermM). I wrote up the list of symbolic names for ports and collected the data into a unified include file, and I just posted a minor update to the file. The MicrOS post I made a while ago contains a complete text-mode driver for the color screen, and shows both writing (PutC) and reading (ReadChar). I may also soon post code for turning the LCD on and off and for controlling the backlight.